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  Topic: Planecrash picture WIP help please!
ScoobyDoo

Replies: 11
Views: 2770

PostForum: Work in Progress   Posted: Thu May 23, 2002 12:19 am   Subject: Planecrash picture WIP help please!
I think the light on the right/bottom of the aircraft should be more of a brownish tone. Reflecting from what little light exists on the ground. Also, the main light on the craft from above seems a li ...
  Topic: X-Mas Snowman
ScoobyDoo

Replies: 4
Views: 1590

PostForum: Gallery/Finished Work   Posted: Mon Mar 18, 2002 1:51 am   Subject: X-Mas Snowman
This is an old painting I did for X-mas this last year, though never got around to posting anywhere, or printing.

http://www.polycount.com/cottages/mysterymachine/snowman.jpg

Tell me what you thin ...
  Topic: Ugly Rotting Head Thread
ScoobyDoo

Replies: 19
Views: 5637

PostForum: Gallery/Finished Work   Posted: Thu Feb 07, 2002 12:20 am   Subject: Ugly Rotting Head Thread
http://www.planetquake.com/polycount/cottages/mysterymachine/rottinghead1.jpg

Here's mine. little too dark maybe?
  Topic: experiment in lighting thread
ScoobyDoo

Replies: 37
Views: 14808

PostForum: Work in Progress   Posted: Fri Jan 25, 2002 2:27 pm   Subject: experiment in lighting thread
http://www.polycount.com/cottages/mysterymachine/girl.jpg
about 25-30 mins
  Topic: Move to Hollywood, Get new Job, plus Schooling?
ScoobyDoo

Replies: 7
Views: 1667

PostForum: Digital Art Discussion   Posted: Sat Nov 10, 2001 9:39 am   Subject: Move to Hollywood, Get new Job, plus Schooling?
Well, he accepted my most recent proposal.

36k/year, plus health, vision, dental.
Company cell phone, AND the company WILL PAY FOR MY APARTMENT! images/smiles/icon_smile.gif
No RENT! YAY!!!!!!!
the ...
  Topic: Move to Hollywood, Get new Job, plus Schooling?
ScoobyDoo

Replies: 7
Views: 1667

PostForum: Digital Art Discussion   Posted: Wed Nov 07, 2001 12:11 am   Subject: Move to Hollywood, Get new Job, plus Schooling?
I just returned from a quick 2 day trip to Hollywood, CA. I was doing some contract work installing a digital photo system, and training the staff of the store.
While I was there I decided to check ou ...
  Topic: Why rating 5?
ScoobyDoo

Replies: 11
Views: 2829

PostForum: Digital Art Discussion   Posted: Thu Oct 25, 2001 4:59 pm   Subject: Why rating 5?
well, thats what happens when you call attention to yourself.

Was 5, now 3. And I havent even posted any artwork since this thread began, which just goes to show that its really not indicative of any ...
  Topic: Why rating 5?
ScoobyDoo

Replies: 11
Views: 2829

PostForum: Digital Art Discussion   Posted: Sat Oct 20, 2001 9:08 pm   Subject: Why rating 5?
yeah, groovy.

I also, am a 5 with only 1 vote.

That makes me feel good. I helped at least ONE person, and that makes it worth it for ALL the time Ive ever invested, helpying EVERYbody.
It feels wort ...
  Topic: Newbe art! Could Someone pls CG it?
ScoobyDoo

Replies: 6
Views: 1786

PostForum: Work in Progress   Posted: Sat Oct 20, 2001 2:48 am   Subject: Newbe art! Could Someone pls CG it?
here, I got bored of my current project, and gave about 45min-hour to this thingy.

http://www.tbns.net/vegas_ryan/colorgirl.jpg

Just copy your line art to a new layer, set that to multiply, then c ...
  Topic: Why rating 5?
ScoobyDoo

Replies: 11
Views: 2829

PostForum: Digital Art Discussion   Posted: Sat Oct 20, 2001 1:52 am   Subject: Why rating 5?
Im just wondering why my rating is showing up as 5 stars....
Im not that good.
Ive seen better artists with a lower rating...whats up with that?
Have I just "defaulted" to a perfect score because nobo ...
  Topic: Newbe art! Could Someone pls CG it?
ScoobyDoo

Replies: 6
Views: 1786

PostForum: Work in Progress   Posted: Fri Oct 19, 2001 11:42 pm   Subject: Newbe art! Could Someone pls CG it?
It would be pretty easy to colorize it, but first you should think about adding more to the line drawing first.

Art TAKE TIME. This is something Im still drilling into my head. If it doesnt look goo ...
  Topic: Warhammer 40K
ScoobyDoo

Replies: 6
Views: 1526

PostForum: Work in Progress   Posted: Fri Oct 19, 2001 11:38 pm   Subject: Warhammer 40K
This is awesome. I must say, unless the card is "Genestealer Bushwhack" I think the composition could use some work. Its an awesome peice already though. Marines look great, and only somebody anal (li ...
  Topic: bio-robot scout
ScoobyDoo

Replies: 15
Views: 3423

PostForum: Work in Progress   Posted: Fri Oct 19, 2001 11:31 pm   Subject: bio-robot scout
I think you could do the "Wings" as flaps that span between her wrists, and her waist.

Sorta like a flying squirrel type membrane.

Also, some type of obvious respiration device might be good. Make i ...
  Topic: Comments on my UBB Assignment?
ScoobyDoo

Replies: 2
Views: 1310

PostForum: Gallery/Finished Work   Posted: Fri Oct 19, 2001 9:31 pm   Subject: Comments on my UBB Assignment?
just to clarify, you think the orange reflection on the green cylinder makes that part look flattened?
  Topic: i don't know if it's worth posting...
ScoobyDoo

Replies: 7
Views: 2654

PostForum: Gallery/Finished Work   Posted: Fri Oct 19, 2001 12:06 am   Subject: i don't know if it's worth posting...
I think thats awesome. Captured the cloth, and the lighting well. Looks very nice, and the colors are perfect.
  Topic: Comments on my UBB Assignment?
ScoobyDoo

Replies: 2
Views: 1310

PostForum: Gallery/Finished Work   Posted: Thu Oct 18, 2001 11:59 pm   Subject: Comments on my UBB Assignment?
I was hoping to actually HEAR somebody speak(or type) some words about this thingy, and it seems like the original thread was just about dead when I found it.

SO! I just thought I'd repost.

http:// ...
  Topic: 3D Head - WIP
ScoobyDoo

Replies: 5
Views: 1834

PostForum: Gallery/Finished Work   Posted: Wed Oct 17, 2001 10:36 pm   Subject: 3D Head - WIP
Im actually most impressed by the shaders, and the awesome realism of the metal bands, and wood/leather bits. The skin looks pretty correct (specularity) as well. Needs detail, but still awesome!
  Topic: sijun lessons - first part - please join in!
ScoobyDoo

Replies: 87
Views: 30839

PostForum: Gallery/Finished Work   Posted: Wed Oct 17, 2001 10:16 pm   Subject: sijun lessons - first part - please join in!
Sorry Im late for class teacher!

This is what I came up with.

http://www.tbns.net/vegas_ryan/class.jpg
  Topic: Morpheus- WIP
ScoobyDoo

Replies: 9
Views: 3312

PostForum: Work in Progress   Posted: Thu Aug 09, 2001 6:33 pm   Subject: Morpheus- WIP
That is an awesome model.

Splines? Sub_D?

Why is it that on just about every 3d head model Im seeing these days, the nostrils seem to glow in the dark. They never seem dark enough to me...

Perhaps ...
  Topic: The Warning (warning no.2 - 1600x1200)
ScoobyDoo

Replies: 4
Views: 1367

PostForum: Work in Progress   Posted: Sun Aug 05, 2001 11:42 pm   Subject: The Warning (warning no.2 - 1600x1200)
Wow, I really like the idea of this pic.

Perhaps spend some more time crafting the composition of the scene, and the perspective/poses of the characters. The rendering is all pretty good. I especial ...
  Topic: character concept doodle...
ScoobyDoo

Replies: 4
Views: 1387

PostForum: Gallery/Finished Work   Posted: Thu Aug 02, 2001 11:54 pm   Subject: character concept doodle...
Honestly?

you want me to:
"throw me your sharp blow"??

Good:
I think the rendering of both is very nice.
Some interesting details.

Bad:
Looks a little too much like the Dragon Ball cartoon style fo ...
  Topic: Moin, murder pic [3d] c&c if u like
ScoobyDoo

Replies: 10
Views: 2373

PostForum: Gallery/Finished Work   Posted: Thu Aug 02, 2001 6:56 pm   Subject: Moin, murder pic [3d] c&c if u like
I like the first pic. Dripping with atmosphere, but I think it would be an interesting take on the idea if you maybe had a pale hand ever so slightly in the light, providing a stronger visible hint of ...
  Topic: knight - surrealism ?
ScoobyDoo

Replies: 13
Views: 2845

PostForum: Gallery/Finished Work   Posted: Thu Aug 02, 2001 6:51 pm   Subject: knight - surrealism ?
I like the style with which this is rendered, but I'd like to see maybe a little more detail in there, just so I can pick it up without seeing the title and know what it is. As is, I would have guesse ...
  Topic: Ripley (Aliens)
ScoobyDoo

Replies: 3
Views: 1511

PostForum: Gallery/Finished Work   Posted: Thu Aug 02, 2001 6:46 pm   Subject: Ripley (Aliens)
How about the shadow of an alien on the wall in the background?
  Topic: Idustrial Texture Tutorial
ScoobyDoo

Replies: 84
Views: 18234

PostForum: Gallery/Finished Work   Posted: Sun Jul 22, 2001 11:18 pm   Subject: Idustrial Texture Tutorial
Lightbulbs burn out, and get replaced. Hardened metal fixtures with rivets do not.
  Topic: Idustrial Texture Tutorial
ScoobyDoo

Replies: 84
Views: 18234

PostForum: Gallery/Finished Work   Posted: Sun Jul 22, 2001 9:46 pm   Subject: Idustrial Texture Tutorial
"Replace this with your own...CHOP"

"Now I have your blood and your sperm!"

"Bow before the nazi-death-rape-machine!"

Uroki is the most twisted fucking animation this side of synj.
  Topic: Idustrial Texture Tutorial
ScoobyDoo

Replies: 84
Views: 18234

PostForum: Gallery/Finished Work   Posted: Sun Jul 22, 2001 9:08 pm   Subject: Idustrial Texture Tutorial
THAT is the only reason Im working on my art porfolio for a game studio job.
It sure as hell isnt the pay, prestige or the chicks it'll get me.

To work with like minded people.
Of course there are ...
  Topic: Idustrial Texture Tutorial
ScoobyDoo

Replies: 84
Views: 18234

PostForum: Gallery/Finished Work   Posted: Sun Jul 22, 2001 8:58 pm   Subject: Idustrial Texture Tutorial
quote:Originally posted by faustgfx:
it's more a lifestyle than a dayjob. the people make it worth it. the work doesn't.

You forgot the money.
Im a wedding photographer. I was the head art guy at a d ...
  Topic: Idustrial Texture Tutorial
ScoobyDoo

Replies: 84
Views: 18234

PostForum: Gallery/Finished Work   Posted: Sun Jul 22, 2001 8:49 pm   Subject: Idustrial Texture Tutorial
I was talking about the forum artwork.
  Topic: Idustrial Texture Tutorial
ScoobyDoo

Replies: 84
Views: 18234

PostForum: Gallery/Finished Work   Posted: Sun Jul 22, 2001 8:47 pm   Subject: Idustrial Texture Tutorial
where do you work Faust inc.?
 
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