Author |
Message |
Topic: Riddick |
spyders
Replies: 0
Views: 1323
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Forum: Gallery/Finished Work Posted: Sat Jun 12, 2004 7:30 pm Subject: Riddick |
Ahhh, I don't do a lot of digipaintings, so I'm pretty happy with how this one came out. I'm sure there's loads of problems, the cloak looks too rigid, the arms are kinda poopy when close up and the B ... |
Topic: storyboard- pipe fairy |
spyders
Replies: 4
Views: 2228
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Forum: Work in Progress Posted: Sat Oct 18, 2003 6:47 am Subject: storyboard- pipe fairy |
that's really neat, I like the colors, really help set a mood along with the subject, as far as the shots and agles you gave, I think those are fine, how would you animate it? 3D or 2D animation? |
Topic: Greek Warrior |
spyders
Replies: 4
Views: 2528
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Forum: Work in Progress Posted: Fri Oct 17, 2003 12:52 pm Subject: Greek Warrior |
whoa, comments =P
thank you very much, I worked on it for a bit more, but never posted the updates, so here ya go , I did mess with the helmet's shape a bit, but didn't notice the nose-piece thi ... |
Topic: WIP: Female Face |
spyders
Replies: 8
Views: 3435
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Forum: Work in Progress Posted: Fri Oct 10, 2003 7:32 pm Subject: WIP: Female Face |
looks great, she is pretty too
I think the nose could look ok if the angle was more looking down on her face, but the hair doesn't reflect that, so I think changing one of them would make the ... |
Topic: AfterLife Project |
spyders
Replies: 8
Views: 3408
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Forum: Work in Progress Posted: Fri Oct 10, 2003 7:30 pm Subject: AfterLife Project |
it's looking pretty good, but yeah, I think the facial proportions make him feel a lot older than a child, I'd put him in his teens right now. Wren pretty much said it all, the best way to make it loo ... |
Topic: Greek Warrior |
spyders
Replies: 4
Views: 2528
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Forum: Work in Progress Posted: Fri Oct 10, 2003 7:25 pm Subject: Greek Warrior |
hmm, first digipainting in about year or so, I tried it then gave up for illustration and comi coloring but felt like giving it another try.
anyways, no refs used, the pose isn't too exciting but ... |
Topic: girl -- first try at realism |
spyders
Replies: 6
Views: 3143
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Forum: Gallery/Finished Work Posted: Tue Nov 26, 2002 6:37 pm Subject: girl -- first try at realism |
thanks for all the replies =)
zippzopp -- ya, nose gave me some trouble, as it usually does in my comic style, sigh -- and I think i followed the reference too much, and only have one tiny highligh ... |
Topic: Mecha�s are not easy to do..... |
spyders
Replies: 4
Views: 1956
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Forum: Gallery/Finished Work Posted: Mon Nov 25, 2002 6:34 pm Subject: Mecha�s are not easy to do..... |
main thing bothering me is he's off balance, with hsi feet like that, he'd be falling over backwards |
Topic: From concept --> to 3d --> to final touch up's in PS |
spyders
Replies: 5
Views: 2272
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Forum: Gallery/Finished Work Posted: Mon Nov 25, 2002 6:33 pm Subject: From concept --> to 3d --> to final touch up's in PS |
well, what i really liked about the concept drawing was how worn it looks, maybe some cracks in the wood, chipped corner, more scratches and stuff could give it that old western look
but whichever ... |
Topic: girl -- first try at realism |
spyders
Replies: 6
Views: 3143
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Forum: Gallery/Finished Work Posted: Mon Nov 25, 2002 6:23 pm Subject: girl -- first try at realism |
[url=http://www.artprojectx.com/forum/modules.php?full=1&set_albumName=album12&id=kreuk_001&op=modload&name=gallery&file=index&include=view_photo.php]Kristin Kreuk
took a fe ... |
Topic: High Altitude Skydive |
spyders
Replies: 4
Views: 1859
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Forum: Work in Progress Posted: Sun Nov 24, 2002 9:05 pm Subject: High Altitude Skydive |
ya, like they said, anatomy's a bit wonky, but he's gotta have pretty big pads and helmet on, so I'll give you benefit of the doubt ^_-
otherwise, the reflection of the clouds in the visor looks aw ... |
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