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  Topic: Riddick
spyders

Replies: 0
Views: 1323

PostForum: Gallery/Finished Work   Posted: Sat Jun 12, 2004 7:30 pm   Subject: Riddick
Ahhh, I don't do a lot of digipaintings, so I'm pretty happy with how this one came out. I'm sure there's loads of problems, the cloak looks too rigid, the arms are kinda poopy when close up and the B ...
  Topic: storyboard- pipe fairy
spyders

Replies: 4
Views: 2228

PostForum: Work in Progress   Posted: Sat Oct 18, 2003 6:47 am   Subject: storyboard- pipe fairy
that's really neat, I like the colors, really help set a mood along with the subject, as far as the shots and agles you gave, I think those are fine, how would you animate it? 3D or 2D animation?
  Topic: Greek Warrior
spyders

Replies: 4
Views: 2528

PostForum: Work in Progress   Posted: Fri Oct 17, 2003 12:52 pm   Subject: Greek Warrior
whoa, comments =P

thank you very much, I worked on it for a bit more, but never posted the updates, so here ya go Very Happy , I did mess with the helmet's shape a bit, but didn't notice the nose-piece thi ...
  Topic: WIP: Female Face
spyders

Replies: 8
Views: 3435

PostForum: Work in Progress   Posted: Fri Oct 10, 2003 7:32 pm   Subject: WIP: Female Face
looks great, she is pretty too Very Happy

I think the nose could look ok if the angle was more looking down on her face, but the hair doesn't reflect that, so I think changing one of them would make the ...
  Topic: AfterLife Project
spyders

Replies: 8
Views: 3408

PostForum: Work in Progress   Posted: Fri Oct 10, 2003 7:30 pm   Subject: AfterLife Project
it's looking pretty good, but yeah, I think the facial proportions make him feel a lot older than a child, I'd put him in his teens right now. Wren pretty much said it all, the best way to make it loo ...
  Topic: Greek Warrior
spyders

Replies: 4
Views: 2528

PostForum: Work in Progress   Posted: Fri Oct 10, 2003 7:25 pm   Subject: Greek Warrior
hmm, first digipainting in about year or so, I tried it then gave up for illustration and comi coloring but felt like giving it another try.

anyways, no refs used, the pose isn't too exciting but ...
  Topic: girl -- first try at realism
spyders

Replies: 6
Views: 3143

PostForum: Gallery/Finished Work   Posted: Tue Nov 26, 2002 6:37 pm   Subject: girl -- first try at realism
thanks for all the replies =)

zippzopp -- ya, nose gave me some trouble, as it usually does in my comic style, sigh -- and I think i followed the reference too much, and only have one tiny highligh ...
  Topic: Mecha�s are not easy to do.....
spyders

Replies: 4
Views: 1956

PostForum: Gallery/Finished Work   Posted: Mon Nov 25, 2002 6:34 pm   Subject: Mecha�s are not easy to do.....
main thing bothering me is he's off balance, with hsi feet like that, he'd be falling over backwards
  Topic: From concept --> to 3d --> to final touch up's in PS
spyders

Replies: 5
Views: 2272

PostForum: Gallery/Finished Work   Posted: Mon Nov 25, 2002 6:33 pm   Subject: From concept --> to 3d --> to final touch up's in PS
well, what i really liked about the concept drawing was how worn it looks, maybe some cracks in the wood, chipped corner, more scratches and stuff could give it that old western look

but whichever ...
  Topic: girl -- first try at realism
spyders

Replies: 6
Views: 3143

PostForum: Gallery/Finished Work   Posted: Mon Nov 25, 2002 6:23 pm   Subject: girl -- first try at realism
[url=http://www.artprojectx.com/forum/modules.php?full=1&set_albumName=album12&id=kreuk_001&op=modload&name=gallery&file=index&include=view_photo.php]Kristin Kreuk

took a fe ...
  Topic: High Altitude Skydive
spyders

Replies: 4
Views: 1859

PostForum: Work in Progress   Posted: Sun Nov 24, 2002 9:05 pm   Subject: High Altitude Skydive
ya, like they said, anatomy's a bit wonky, but he's gotta have pretty big pads and helmet on, so I'll give you benefit of the doubt ^_-

otherwise, the reflection of the clouds in the visor looks aw ...
 
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