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Topic : "Mega frenzy. Is this good or bad?" |
Guy-Incognito member
Member # Joined: 21 Feb 2002 Posts: 147 Location: UK
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Posted: Sat Apr 06, 2002 6:33 am |
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This is a prequel to a recent picture I posted (Non Shall Pass).
Crits mentioned that 'Non Shall Pass' lacked impact. This picture explains things a bit.
So, is it good or bad? What about the colour scheme? Composition? Anything else that bothers you. Bear in mind that I'm a long way from finishing it, though.
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razzak member
Member # Joined: 25 Jan 2002 Posts: 183 Location: -
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Posted: Sat Apr 06, 2002 7:26 am |
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thats the shit!!!! way to go. love the head, or whatever is left of it, the robot looks like he's standing a bit awkward thou. |
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Guy-Incognito member
Member # Joined: 21 Feb 2002 Posts: 147 Location: UK
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Posted: Sat Apr 06, 2002 10:21 am |
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Thanks
I've tried to emphasise a sense of complete panic through loads of movement. Hopefully that shows.
I see what you mean about the way he is standing. The problem is actually the dude who has been knocked for 6 right in the centre of the picture. He makes the legs look cut off (some how).
Thanks for that |
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chrono1 junior member
Member # Joined: 24 Jan 2002 Posts: 25
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Posted: Sat Apr 06, 2002 11:13 am |
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I love the sense of movement that this has. Though the 'bots stance is ackward and ill-balanced.
Is the bot back-hand sweeping the people in front of him? Also why is the 'bot looking at it's victim in it's left hand? Shouldn't it be more concerned with what's in front of it and around instead of savoring it's kill? Especially when it's going to be attacked very quickly by the guy welding the torch!
Regardless though it's a nicely dynamic scene. |
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chrono1 junior member
Member # Joined: 24 Jan 2002 Posts: 25
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Posted: Sat Apr 06, 2002 4:17 pm |
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Ah that makes much more sense. |
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Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Sat Apr 06, 2002 5:44 pm |
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I tried an overpaint, hope you don't mind, some do, some don't. I was the one who mentioned 'more impact', just thought I'd follow up.
As you can see here it's less cartoony and more realistic in lighting, more atmospheric with the smoky air, though you could still keep the outlines and it could still be quite 'comic' like if you wanted. This has more impact now, because the values have been unified into large 'chunks' - the previous version is very 'splintered' and busy, too many contrasts scattered over it. I also changed the cropping to improve the composition, before the main focus was almost at the edge of the image and this is hardly ever a good idea. I also changed the color scheme, I thought the torch indicated darkness so I made it darker, and bluer to contrast with the torch light.
Well maybe it isn't a torch, and it's supposed to be daylight - but dusk or night is always much easier to work with to create drama.
That particular kind of greenish yellow you had before I've never really liked, though this may be simply my own preference. I also thought the green here and there, which I suppose indicated vegetation, was unnecessary and confusing the color scheme. This was a quickie, hope I didn't massacre your intent, and hope it helps.
edit: btw excellent poses and idea, cool design on the head of the robot!
[ April 06, 2002: Message edited by: Steven Stahlberg ] |
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Guy-Incognito member
Member # Joined: 21 Feb 2002 Posts: 147 Location: UK
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Posted: Sun Apr 07, 2002 12:13 am |
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Crikey -
I didn't consider some of these things! Well, To start with, the whole picture is on a tilt, which probably makes some things look off balance, but they're not.
I wanted to show that the robot is completely fearless and reacts slow to attacks. I have since added spears that are stabbed into his belly to build this understanding.
-Oh yes, the bot is looking at its victim
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Guy-Incognito member
Member # Joined: 21 Feb 2002 Posts: 147 Location: UK
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Posted: Sun Apr 07, 2002 2:50 am |
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Damn that's good Steven!
All my pictures begin with outlines (comic-like) but never finish that way.
I had already decided to change the scene into night-time, like you have. So this is a brilliant reference.
Thanks for your time |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Sun Apr 07, 2002 9:59 pm |
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After all your super-pro rantings I thought you'd be the freaking master of art. See the guy with the torch? See how big his head is? Wohoo, even the masta has to overwork his work, oh boy! |
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The Green Man member
Member # Joined: 30 Mar 2002 Posts: 63 Location: Phoenix, AZ
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Posted: Sun Apr 07, 2002 11:41 pm |
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Very Nice work...I love the sense of movement in the piece, you definatly created a sense of panic... at least in my opinion. |
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Guy-Incognito member
Member # Joined: 21 Feb 2002 Posts: 147 Location: UK
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Posted: Mon Apr 08, 2002 4:07 am |
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Well thanks, Flat. |
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MarcusX junior member
Member # Joined: 04 Apr 2002 Posts: 22 Location: Sweden
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Posted: Mon Apr 08, 2002 5:16 am |
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Its really neat, nice action in the image,,
as stated before I dont think the armored hero/robot has a balance issue, its just the camera thats tilted.
Something though.
The robot seems to be far away? some 10 meters away,, ? or,, in that case the fella that just had his heads squeezed feels a little to big |
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Guy-Incognito member
Member # Joined: 21 Feb 2002 Posts: 147 Location: UK
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Posted: Mon Apr 08, 2002 11:38 pm |
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It's a point. I already started fixing this problem. |
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