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Author   Topic : "Idustrial Texture Tutorial"
ScoobyDoo
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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sun Jul 22, 2001 8:21 pm     Reply with quote
naw, I ran out of stupid insults to throw. Plus it got boring.
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Sun Jul 22, 2001 8:24 pm     Reply with quote
you forgot "UR A GAY HOMO!!1"
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afex
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Joined: 04 Nov 2000
Posts: 136
Location: South Portland, Maine, USA

PostPosted: Sun Jul 22, 2001 8:24 pm     Reply with quote
LOL, this is probably one of the funniest posts i have ever read on this forum. The fact that Scooby posted a BAD ASS picture that faust made to try and make a point, that really didn't 'point' to well is just sad, Faust I know your a dick, but you definately kick this guys ass when it comes to textures. I like fgfx's work alot better so :P
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Sun Jul 22, 2001 8:27 pm     Reply with quote
CARALHO VOLADOR!!
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ScoobyDoo
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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sun Jul 22, 2001 8:31 pm     Reply with quote
I really dont see how that picture is badass.
The point I was trying to make however was that it was all "texture" and fluff, and no substance.
I hate abstract art.
but I guess thats just me.

sides it was the only picture of his I could dig up in a hurry.
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Sun Jul 22, 2001 8:33 pm     Reply with quote
if you knew the background of it, you'd know there's nothing more to it than boredom doodling, practically making the exact opposite of what the original piece luke yoo had done was.

i'd like to see how it's bad ass too. the only pic of mine i regard as good are the self portrait one even if it's flawed as shit and doesn't look like me at all and the black/white ink-like heartguywhatever drawing, which naturally brought in a huge flamewar. *shrug*
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ScoobyDoo
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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sun Jul 22, 2001 8:40 pm     Reply with quote
actually I went to your site to see some of your shit. I remembered you, but mostly only as a dick, and a bit of a scruffy texture/filter/lens flare wannabe art monkey. I just wanted to see if you had any real art I could pick apart. The only thing I found besides the graphics for your website was this pic.

I hate abstract art for the most part, and as soon as I saw that I thought

"Holy shit! That sucks ass! Ill post that!"

Its just a bunch of dirty crap with some bright edged geometry and a couple of generic evil looking machine parts
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Sun Jul 22, 2001 8:45 pm     Reply with quote
that's quite interesting since there's nothing in my site except a index.html with a paintball gun barrel photo of mine with a few words on it.

you being the texture mastermind, how about you recreate the area above the "floodgear.com //" text for example? or tell me how i did it.

you're still a faggot too, don't worry. i'm the head texture artist at work. are you?
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ScoobyDoo
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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sun Jul 22, 2001 8:47 pm     Reply with quote
where do you work Faust inc.?
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ScoobyDoo
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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sun Jul 22, 2001 8:49 pm     Reply with quote
I was talking about the forum artwork.
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Sun Jul 22, 2001 8:54 pm     Reply with quote
ah.

finnish company called mediaclick oy (ltd. for zee english) (god knows about the name..)

if the name says something to you then i'll be amazed.

we do realtime 3d tech / broadband tech. 'shared multiuser environments' they call it. practically online 3d games without the game part :P and applications (software, showreels, info systems, whatever a client might want) using the crap. it's about the technology, not the products, hence how we have only 9 artists and over twice as many programmers. bl�rr. company's almost 4 years old and we've got over 40 people working for us at the moment. in other words, the high ups drink coffee and look important and we play operation flashpoint. and kiss clients asses.  , ibm, hewlett&packard, alot of weird japanese ones and so forth. the job rules, it's more a lifestyle than a dayjob. the people make it worth it. the work doesn't.
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ScoobyDoo
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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sun Jul 22, 2001 8:58 pm     Reply with quote
quote:
Originally posted by faustgfx:
it's more a lifestyle than a dayjob. the people make it worth it. the work doesn't.


You forgot the money.
Im a wedding photographer. I was the head art guy at a digital photo company doing shit twice as boring as what your describing for about 3 1/2 years. I finally left when I couldnt take it anymore. It paid pretty well actually. A tiny bit more than Im making now.
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Sun Jul 22, 2001 9:03 pm     Reply with quote
it might come as a profoud surprise (aren't surprises relatively profound anyway? let's just use it as an emphasizer) but i'd still say it's the people there who make it worth it. after over a year in the company it still doesn't feel like work. well it does in 6 days of straight working deadline crunches from hell, but still. really really fun people to hang around (work) with.
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ScoobyDoo
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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sun Jul 22, 2001 9:08 pm     Reply with quote
THAT is the only reason Im working on my art porfolio for a game studio job.
It sure as hell isnt the pay, prestige or the chicks it'll get me.

To work with like minded people.
Of course there are your fat hairy smelly nerd types who wear "resistance is futile" t-shirts and talk endlessly about the old days of gaming where Zork was king. Oh and they jerk-off to anime (eeeeewwwwwwww). Those types I avoid like the plague.
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Sun Jul 22, 2001 9:10 pm     Reply with quote
i like anime =)

well some of it. (relatively) mature (ish) stuff like cowboy bebop and shiznizzit like that. i can't stand the overtly cute fluffy whee stuff. and screaming. i absolutely and sincerely hate screaming little kids. and that stuff is just that. SCREAMING. argh. every japanese voice actor and actress needs to receive imminent utter disembowelment. GARRRR.
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InsaneSpaghetti
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Joined: 14 Jul 2001
Posts: 94
Location: TO, Canada

PostPosted: Sun Jul 22, 2001 9:25 pm     Reply with quote
HEY!!! Anime porn rules!!!
Kids' cartoons don't tho...

Oops, I've discredited myself...
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Sun Jul 22, 2001 9:26 pm     Reply with quote
URUTSUKIDOJI!!1

errr. wait. wrong forum. er. wrong.. er... fuck.

i'm going to sleep. good night. or day. or 8:45 am anyway.

[ July 22, 2001: Message edited by: faustgfx ]
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ScoobyDoo
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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sun Jul 22, 2001 9:46 pm     Reply with quote
"Replace this with your own...CHOP"

"Now I have your blood and your sperm!"

"Bow before the nazi-death-rape-machine!"

Uroki is the most twisted fucking animation this side of synj.
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Sun Jul 22, 2001 9:49 pm     Reply with quote
hallelujah.

but yeah, i have to sleep. tired as hell. 's my vacation and i still don't know how to sleep whenever i can. yes, that makes sense.
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Matthias
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Joined: 02 Apr 2001
Posts: 60
Location: Vancouver, BC, Canada

PostPosted: Sun Jul 22, 2001 10:04 pm     Reply with quote
woooooooooot this post rocks =]
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Matthias
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Joined: 02 Apr 2001
Posts: 60
Location: Vancouver, BC, Canada

PostPosted: Sun Jul 22, 2001 10:05 pm     Reply with quote
btw.... heres my actual comment on the art. the metal is good. but for all the dirt/rust wtever deterioration on the metal it looks odd for the light bulb to be in perfect condition.
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ScoobyDoo
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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Sun Jul 22, 2001 11:18 pm     Reply with quote
Lightbulbs burn out, and get replaced. Hardened metal fixtures with rivets do not.
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saripol
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Joined: 17 Nov 2000
Posts: 191
Location: Selangor, Malaysia

PostPosted: Sun Jul 22, 2001 11:26 pm     Reply with quote
dammit.. i've read this far and it ended like this???? arrrggghh this is not a good movie.. it supposed to have a satisfying ending... LOL
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Radiater
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Joined: 09 Mar 2001
Posts: 331
Location: Vancouver, B.C.

PostPosted: Sun Jul 22, 2001 11:37 pm     Reply with quote
Scoobydoo,

It amazes me how faustgfx, whose English is atrocious, continually comments on how other people use the language. Every post of his, in this thread, contains enough errors to choke the simple spell and grammar checkers in MS Word. It's pathetic.

Your texture tutorial, on the other hand, is quite good. It is a helpful beginning for those who might want to try texturing. You never represented it as anything else. So, I can understand why the arrogant useless comments by faustgfx upset you.

Don't sweat it.

Radiater.
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Sumaleth
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Joined: 30 Oct 1999
Posts: 2898
Location: Australia

PostPosted: Sun Jul 22, 2001 11:49 pm     Reply with quote
You people are nuts.

Time to close it.

Row.
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