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Author   Topic : "Mail Box"
Gotnospoons
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Joined: 09 Aug 2007
Posts: 124

PostPosted: Thu Jan 22, 2009 9:55 pm     Reply with quote
Here is a quick one of my Mail Box.


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sometimes
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Joined: 04 Dec 2008
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PostPosted: Fri Jan 23, 2009 10:53 am     Reply with quote
cool Very Happy
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Gotnospoons
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PostPosted: Fri Jan 23, 2009 7:30 pm     Reply with quote
Thanks, I forgot to mention I used 3dsmax with mental ray and an AO pass. Class project for a photo real scene.
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Sumaleth
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Joined: 30 Oct 1999
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PostPosted: Fri Jan 23, 2009 7:32 pm     Reply with quote
If this isn't for a game engine you need to increase your polycount. Unless it's real-time there's no excuse to see jagged curves. Smile
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Tzan
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Joined: 18 Apr 2003
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Location: Boston MA

PostPosted: Fri Jan 23, 2009 8:35 pm     Reply with quote
The latch on the left mailbox looks correct.

But its flipped on the right box. The pull part is on top, it should be on the door. Unless its like that in real life.

-----

The texture on the left door looks like it slide off to the left a bit. Again, it may be that way in life.
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sometimes
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PostPosted: Sat Jan 24, 2009 7:36 am     Reply with quote
can u show a wire?
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Gotnospoons
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Joined: 09 Aug 2007
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PostPosted: Sat Jan 24, 2009 2:29 pm     Reply with quote
Thanks for the crits:

Sumaleth: Thanks. You are right, I have no excuse. It was a rather rushed project from my teacher though ><

Tzan: It looks like that in real life, my hinge is broke lol.

Sometimes: here is the wire frame.


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sometimes
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PostPosted: Sun Jan 25, 2009 1:15 am     Reply with quote
thx spoons, got some more pics from lately?
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Gotnospoons
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PostPosted: Sun Jan 25, 2009 9:18 am     Reply with quote
Not of this project, I have to move on to the next, my teacher is moves fast. He uses roughly the same pipeline and rules the Epics games uses when it comes to the rest of the projects other than photo real, this means the rest of the quarter gets hard ;P.

Thanks
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