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Author   Topic : "umm just a small gif animation ..."
proximo
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Joined: 27 Jan 2000
Posts: 467

PostPosted: Mon May 29, 2000 12:21 pm     Reply with quote
yes i know .. this is just a small part .. i have it all key framed out and timed on the exposure sheet ,, im just going in and getting it all down then clean up and so on this is very prelim im just testing it out so far .. thanks for the feed back though ..
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Mozeman
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Joined: 07 May 2000
Posts: 217

PostPosted: Mon May 29, 2000 12:41 pm     Reply with quote
You should post that other stuff then, and not this. If it's not to show what you're trying to do, then why post it at all?

From a critique standpoint, you'd be better off posting your overall animation with all the keys and timing. Then, when you have the tweens, post them. And then, when you have the clean up, post that.

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Mozeman
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"I like it rough..."
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pst
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Joined: 22 May 2000
Posts: 38
Location: Norway

PostPosted: Mon May 29, 2000 5:52 pm     Reply with quote
Mozeman: could you make a small animation tutorial? I have no experience in 2d animation, and would like to get some. How do you start out? Do you use a table with lights in it? What frames do you do first? Any other useful information would be appreciated!

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pSt [email protected]
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Mozeman
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Posts: 217

PostPosted: Mon May 29, 2000 5:56 pm     Reply with quote
Pst;

What would you like to see specifically? Animation is a broad topic to cover. I'm glad to help, but in what direction are you trying to go?

Perhaps I can post a "bouncing ball" tuturial. It's the simplest test that covers the widest range of techniques. Is that something that would interest you?

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Mozeman
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"I like it rough..."
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Sedone
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Joined: 11 May 2000
Posts: 455
Location: United States

PostPosted: Mon May 29, 2000 6:52 pm     Reply with quote
Ahhh! Not the bouncing ball!

Good grief, my cursor keeps skipping while I'm typing this because of that animation.

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Mozeman
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Joined: 07 May 2000
Posts: 217

PostPosted: Mon May 29, 2000 7:14 pm     Reply with quote
The best tutorials always illicit the panicked screams of agony.

One tutorial coming up! Heh.

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Mozeman
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"I like it rough..."
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coconutmonkey
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Joined: 20 Mar 2000
Posts: 166
Location: NC,USA

PostPosted: Mon May 29, 2000 7:31 pm     Reply with quote
mozeman that's a great suggestion! I use 3d studio max and character studio to animate characters and i have never thought about that! I'm gonna have to try it some time =) And if it helps i'll definatly stick with it
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proximo
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Joined: 27 Jan 2000
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PostPosted: Mon May 29, 2000 11:31 pm     Reply with quote
Ok this is a small gif animation, this is the first step of this animation im doing for class .. just thought some might like to see some pencil test of it .. its just one step so here it goes .. and yes i know some of the legs change mass im fixing it but this is it for now ..
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Mozeman
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Joined: 07 May 2000
Posts: 217

PostPosted: Mon May 29, 2000 11:40 pm     Reply with quote
What kind of class is this? Is it animation?

As an animator myself, I think you are approaching this in the most difficult possible way. Character animation should be about starting big and going small. In other words, start with the overall basic action, and then work your way down to the details.

Walk cycles being one of the most basic excercises, here's now I would approach it.

1) Start with your key frames. For 17 frame walks (on twos), you should start with frame 1 (legs farthest apart), frame 9 (legs apart, opposite), and frame 17 (same as 1).

2) Next add your breakdown keys: Frame 5 (legs at their crossing point), and frame 13 (legs at crossing point, opposite legs).

3) Last, tween drawings 3, 7, 11, and 15.

Don't forget the bounce in the step.

Hope this helps. Believe me, it will go faster and easier.

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Mozeman
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