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Topic : "An older photorealistic piece (3D)" |
balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Fri Sep 22, 2000 2:04 pm |
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Okay, so its only about a year old, but I've never posted it here before.
I did this one mainly as an experiment to see how far I could get faking global illumination using area lights. It kind of turned into a nice still life, and I recently took second place in the Tomorrow's Masters competition with it.
http://www.critical-depth.com/masters/index.html
All done in Hash A:M, with textures from Corel Photo-Paint 7. The plants were modeled by hand.
You can see more of my work at http://www.bprince.com , though only the digital gallery is up at the moment.
What d'y'all think?
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Brian "balistic" Prince
3D Artist
Eggington Productions
[This message has been edited by balistic (edited September 22, 2000).]
[This message has been edited by balistic (edited September 22, 2000).] |
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Loki member
Member # Joined: 12 Jan 2000 Posts: 1321 Location: Wellington, New Zealand
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Posted: Fri Sep 22, 2000 2:13 pm |
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Your stuff is awesome!!!!
Were do you work??? |
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Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
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Posted: Fri Sep 22, 2000 2:42 pm |
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whow, awesome indeed!
[This message has been edited by Nex (edited September 22, 2000).] |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Fri Sep 22, 2000 2:45 pm |
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quote: Originally posted by Loki:
Your stuff is awesome!!!!
Were do you work???
A small (seven artist) studio in Utah called Eggington Productions. About the only project we've done that's been released is Rampage Through Time for PSX (just the art, can't take credit for the archaic engine). We've done stuff for a PS2 game as well as preproduction on a couple feature films, but that stuff's still NDA'd pretty tight. We did a lot of work on the Paw Island animation test that you can see here:
http://www.pawisland.com/trailer/index.html
I did all of the character shaders and the bulk of the lighting. The whole thing was produced in less than a month as a proof-of-concept.
There's a web page for us at http://www.eggington.net, but it hasn't been updated in a long time.
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Brian "balistic" Prince
3D Artist
Eggington Productions |
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Sergenth member
Member # Joined: 06 Apr 2000 Posts: 437 Location: Milford NJ USA
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Posted: Fri Sep 22, 2000 2:56 pm |
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I love how you made (faked/emulated?) a beautiful radiosity effect with this image. There is light everywhere!!!
That plant is well modelled. It looks totally random to me. No cookie cutter leaves as far as I can see
And that multicolored noise produces a nice effect throughout the whole image Thanks for showing off your stuff! |
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Xoco member
Member # Joined: 15 Sep 2000 Posts: 53 Location: Berlin, Germany
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Posted: Fri Sep 22, 2000 3:03 pm |
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I always had prejudice against 3d (maybe I haven�t seen enough stuff yet). And I always enjoy when any of my prejudices is destroyed.
Your stuff is cool! (no, it�s warm and that�s the point : )) |
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coconutmonkey member
Member # Joined: 20 Mar 2000 Posts: 166 Location: NC,USA
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Posted: Fri Sep 22, 2000 3:14 pm |
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I love that picture Balistic! The atmosphere in that room is great, Volumetric lighting/dust is awesome when done right, when done wrong...eh...heh. Anyways I think it's great! |
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Farwalker member
Member # Joined: 20 Feb 2000 Posts: 228 Location: Las Vegas, NV
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Posted: Fri Sep 22, 2000 4:07 pm |
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Wow, so soft and soothing.
Your lighting just astonishes me Balistic.
Superb job!
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Gamingvault.com |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Fri Sep 22, 2000 6:15 pm |
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Very nice, I like that one a lot more than the image that won. (I like 3rd place more than the one that won too)
Sumaleth
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yoszi member
Member # Joined: 06 Mar 2000 Posts: 148 Location: moon
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Posted: Fri Sep 22, 2000 6:37 pm |
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Yeh, what's everyone says, I think you know what you're doing with lightning. Texturing is also well done. I didn't think you could squeeze something like that out of AM.
Sumaleth: Seriously, I like any of those images better than no.1. Maybe I just can't absorb bizarre imaginary. I'm confused
[This message has been edited by yoszi (edited September 22, 2000).] |
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Rinaldo member
Member # Joined: 09 Jun 2000 Posts: 1367 Location: Adelaide, Australia
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Posted: Fri Sep 22, 2000 7:18 pm |
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I saw this a while ago when I was looking into AM. But I didn't know that you where the guy who did this until recently.
Looks fantastic. Heh...don't underestimate the power of Hash |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Fri Sep 22, 2000 8:40 pm |
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Thanks for all the kind words guys . . . how this forum has escaped troll infestation is a mystery to me.
I'm at the point where I feel pretty confident about my lighting and texturing, so for my next major piece I'm going to try to develop my models a little more . . . maybe even try a character or creature. Looking back at older work, the thing that always seems the weakest are my models . . . modeling is like pulling teeth to me. I do just enough form to get by and then light the hell out of it . . . I've gotta move away from that.
Dunno why I'm rambling about this though . . . its late and I just saw a friend I haven't talked to in years . . . my mind's churning
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Brian "balistic" Prince
3D Artist
Eggington Productions |
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Gambit member
Member # Joined: 01 Jul 2000 Posts: 213 Location: Las Vegas, NV, USA
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Posted: Fri Sep 22, 2000 10:31 pm |
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Once again balistic the stuff you put up is incredible! Thanks for showing it. Neat subject..
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Gamingvault.com |
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