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Author   Topic : "How to (not) paint like Craig Mullens (The End)"
ook
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Joined: 28 Jun 2000
Posts: 27
Location: Indianapolis IN USA

PostPosted: Fri Nov 17, 2000 8:26 am     Reply with quote
Okay... this is the end. I'm at a point with this painting where I'm fighting with mistakes I made a long time ago. I'm just going to call it done, take what I've learned, and move on to another piece.

Just a quick recap of some of the key things I learned while painting this. This definately isn't the only method of painting but it's a good starting point for realistic images.

1: Develop a quick sketch of what you plan to paint. Work in color and concentrate on form and light. Choose roughly three middle tones of each color (one light one medium one dark) to work with.

2: Blow it up before it gets too detailed. Then clean up important areas/edges working from back to front (far to near). During this process add in darker darks and lighter lights.

3: Add darkest darks and lightest lights. Keep in mind that darkest darks are likely to be in areas of lowest contrast. Whereas the exact opposite is true for your lightest lights. Highlights will often describe the finest details of surface and texture.

Comments and crits welcome.

Plan:


Sketch:


Final:


Full Rez:
Full Size Image

- Jeramy
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General Confusion
member


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Joined: 13 Apr 2000
Posts: 365
Location: NJ

PostPosted: Fri Nov 17, 2000 8:44 am     Reply with quote
The final image does not load

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State of Confusion
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ook
junior member


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Joined: 28 Jun 2000
Posts: 27
Location: Indianapolis IN USA

PostPosted: Fri Nov 17, 2000 8:54 am     Reply with quote
Ok I'm fixing the links now... having trouble with my FTP site... :P

- grrrr
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Brue
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PostPosted: Fri Nov 17, 2000 9:03 am     Reply with quote
I can see it. It looks great. Definatly realistic.
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Speve-o-matic
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Joined: 25 Jun 2000
Posts: 198
Location: Johannesburg, South Africa

PostPosted: Fri Nov 17, 2000 10:02 am     Reply with quote
It reminds me of a scene from a Lucasarts game. Aahh memories.

It's really nice though. Well done. I like the post-apocalyptic setting.

- Steve
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[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Fri Nov 17, 2000 10:23 am     Reply with quote
DAAAMN OOK!!!!
That looks so much like Skidro though! Have you been to Skidrow?
Arr when do i start drawing like that eh
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TheMilkMan
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Joined: 04 Nov 2000
Posts: 797
Location: St.Louis

PostPosted: Fri Nov 17, 2000 11:43 am     Reply with quote
Hey ook dont be so down on yourself man this scene looks great..I guess I would have to know what you where going for to be able to see the faults....
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Simon Gustafsson
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Joined: 04 Jun 2000
Posts: 249
Location: London, UK

PostPosted: Fri Nov 17, 2000 3:06 pm     Reply with quote
Reminds me of the SuperduperGreat game Beneeth a steel sky. I love this pic. Doesnt look one bit like Craigs pictures, but just as good =)



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simonworks
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egerie
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Joined: 30 Jul 2000
Posts: 693
Location: Montreal, Canada

PostPosted: Fri Nov 17, 2000 3:10 pm     Reply with quote
Yes me too it reminded me of Full Throttle somehow..
Very nice.. I really like the B/W one! At what resolution do you work ?
-ege
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ook
junior member


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Joined: 28 Jun 2000
Posts: 27
Location: Indianapolis IN USA

PostPosted: Fri Nov 17, 2000 5:04 pm     Reply with quote
Brue: Thanks!

Speve-o-matic: Thanks again! I love the old lucas arts games too.

[Shizo]: Nope don't know what Skidrow is.

TheMilkMan: I'm not down on myself... I am actually pretty happy with the results of this thing. I'm trying to question every step of my process to weed out problems.

Simon Gustafsson: Thanks for the compliment... I still don't feel that it has the same quality of value as Craigs stuff... Thing still look a little too painted for my tastes... I really want to get that feeling of realism in there (without going photorealistic). I also think I have a long way to go before my color design is as good as Craig.

egerie: I'm starting at super low rez (what you see is double actual size 400 X 200) Then I blew it up to like... 3000 X 1500 or something...

Anyone out there have any Crits for me? Fred? I know Craig is away this week. Anyone?

- Jeramy

[This message has been edited by ook (edited November 17, 2000).]
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Rob M
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Joined: 18 Sep 2000
Posts: 266
Location: Puyallup, WA, USA

PostPosted: Fri Nov 17, 2000 5:06 pm     Reply with quote
An excellent painting!
It's great! What it reminds me of is a game called Fallout.
Most of you have probably seen the game. Anyway it's a sort of post-apocalyptic setting with ruined cities just like this.

I love the little control section in front of the ruined plane, that and the generator(?). They give it a cool feeling. A mixture of low-tech and high-tech.

Great work.
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Anthony J
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Joined: 22 Oct 1999
Posts: 412
Location: Oakville

PostPosted: Fri Nov 17, 2000 5:39 pm     Reply with quote
Damn Ook! nice work !
It's my new desktop wallpaper, and
it's inspired me to do a crach scene, i think i'll start it after seeing 'Unbreakable' though...cause that'll be pretty stocked with crash scenes

I also like your plan, and how you set your goals, and worked through stages setting out darks and lights...good job man!

you did an excellent piece
can't say nuff!

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---------------
Digital Painting Gallery
http://anthonys.8m.com

"you must feel the force in order to use it Obi-Wan..."
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MonsterX
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Joined: 30 Oct 2000
Posts: 16
Location: San Jose, CA, USA

PostPosted: Fri Nov 17, 2000 6:30 pm     Reply with quote
The image really turned out nicely. I especially like all the boxes and doorways and lights in the lower right. They really give it the post-apocalyptic (destroyed stuff that people have to live in) look. If the image is getting painful to work on I would definitely move to something else. But I think you did a great job.
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Rob M
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Joined: 18 Sep 2000
Posts: 266
Location: Puyallup, WA, USA

PostPosted: Fri Nov 17, 2000 7:23 pm     Reply with quote
DO you happen to have a link to the full res black and white sketch?

I'd be very interested in seeing that.
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ook
junior member


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Joined: 28 Jun 2000
Posts: 27
Location: Indianapolis IN USA

PostPosted: Fri Nov 17, 2000 7:27 pm     Reply with quote
If you reduce the B&W sketch thats above by 50% you have my full size B&W.

- Jeramy
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-- Transcendent --
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Joined: 12 Nov 2000
Posts: 251
Location: Somewhere, Sometime, Somehow

PostPosted: Sat Nov 18, 2000 3:27 am     Reply with quote
ooh, very nice painting, ook !

I see you are on your way to ... not painting like criag mullins Suggestion - your picture looks very monochrome, I think this picture could do with a little more color here and there.

I'm particulary fond of the texture in the sky

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Ragnarok
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Joined: 12 Nov 2000
Posts: 1085
Location: Navarra, Spain

PostPosted: Sat Nov 18, 2000 5:49 am     Reply with quote
I really like it! The monocrhome look is great because it adds to the post-apocaliptic atmosphear.
And it reminds to me to the first part of The Dig, where the fallen space ship is.
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Leo
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Joined: 24 Oct 1999
Posts: 328
Location: Russia

PostPosted: Sat Nov 18, 2000 5:54 pm     Reply with quote
Yeah, agreed with dudez - nice painting, kewl mood. Will be good for animation or game.
Just my little suggestion, here is a problem with perspective, look:


-leo
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Dan
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Joined: 24 Sep 2000
Posts: 224
Location: Kingston, Ontario, Canada

PostPosted: Sun Nov 19, 2000 10:40 am     Reply with quote
not all lines have to go back to the horizon line. Just the lines that are parallel to the horizon. Since this bridge is old and worn, it may have tilted, thus slanting back and up slightly to a point above the horizon line. The horizon line actually has nothing to do with perspective. It's just used because people want things to look as though they are parallel to the earth. For example if u were on top of a mountain and u wanted things to look parallel to the earth, u would not draw the perspective lines to the horizon because then it would really screw things up. I hope u get it
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Jerry
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Joined: 28 Oct 2000
Posts: 306
Location: Canada, Ontario

PostPosted: Sun Nov 19, 2000 11:14 am     Reply with quote
this picture gives me a lonely feeling. Like lost in the dark or something.... aplause aplause aplause

------------------
-KARN- Forever. Die? Never
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Matt Elder
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Joined: 15 Jan 2000
Posts: 641
Location: Sydney, NSW, Australia

PostPosted: Sun Nov 19, 2000 2:49 pm     Reply with quote
Wow ... that is like super cool. I don't know how you did it but it is fantastic. The only issues that I have are dumb ones.

1) If the bridge has fallen down/had a section removed, why is the area underneath it pretty much spotless with no signs of debris / rubble?

2) Unfortunately I have a uni degree designing bridges and concrete and the way the bridge is cracked isn't realistic. You would have the reinforcement throughout the sides of the bridge deck and not just the center. If you didn't, you'd at least have holes near the perimeters for bars to slot into.

3) I didn't understand why there where lights on in part of the plane. There are no people around or anything to give a suggestion as to their activity.

Again a great image.



------------------
See ya on da flip side
Matt
http://www.mattelder.com
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ook
junior member


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Joined: 28 Jun 2000
Posts: 27
Location: Indianapolis IN USA

PostPosted: Sun Nov 19, 2000 7:05 pm     Reply with quote
Wow. I was away for a day or two and a ton of feedback pours in!

In order of appearance:

Transcendent: I have to agree... this piece is definately too monochromatic. I attempted a couple of times late in the process to add color but it just didn't seem to work out. I really think I needed to start with more color from the beginning. My next one will be a color fest if all goes well...

Leo: Yeah definately some prespective problems. I can almost hear Brian Lemay (my old drawing teacher at Sheridan) yelling now. I think this is what I get for not drawing enough. :P

Matt Elder: Totally agree again... I think the lesson to be learned here is that good planning/research/strucure is everything. As a small sketch it seemed to work but as things got larger and more detailed I suddenly found that all my problems (both technical and conceptual) were magnified as well. From a conceptual standpoint I feel the final pic is somewhat "cartooned".

When I look at it now I ask myself stuff like...

Where did all the rubble go?
Why did the plane crash and not scatter it's pieces everywhere?
Where are the people?
What is going on in that huge flat open plain?

Eh... you live and you learn.

Thanks for the great feedback all!

- ook

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