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Topic : "scenery first" |
prototype 4.7 junior member
Member # Joined: 25 Aug 2002 Posts: 12 Location: canada
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Posted: Sun Aug 25, 2002 1:49 pm |
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Hi, first time post here.
This is the first time I try my hand at doing any sort of scenery type art. It's also my 3rd time trying this style of art also.
Comments welcomed.
Thanks.
[ August 25, 2002: Message edited by: prototype 4.7 ] |
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ValarianROOT member
Member # Joined: 19 Oct 2001 Posts: 271 Location: Portland, OR
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Posted: Sun Aug 25, 2002 8:39 pm |
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Extremely good rendering! The bright and vibrancy really brings across the sea-side feel.
Three points about your perspective though. And I do understand that these kind of building do not normally have perfectly strait walls.
1) It appears that the top edge extends too far back to hook up where edge #2 angling up.
2 & 3) Seem to diverge as they go up too much, they should remain parallel or near so from this point of view.
Also the horizon line of the sea seems to tilt downwards from left to right.
Just some things to look out for and may only take a few minutes to fix. Other wise leave it alone it has great tones and color.
JN |
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ValarianROOT member
Member # Joined: 19 Oct 2001 Posts: 271 Location: Portland, OR
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Posted: Sun Aug 25, 2002 8:51 pm |
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OPPS!
JN |
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prototype 4.7 junior member
Member # Joined: 25 Aug 2002 Posts: 12 Location: canada
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Posted: Mon Aug 26, 2002 3:10 am |
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ValarianROOT, thanks for the comments and example pic.
You are right on the 3 points, for some reason I didn't notice those things.
I'll see what I can do later on tonight when I get home from work to try and fix it up.
Thanks again. |
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prototype 4.7 junior member
Member # Joined: 25 Aug 2002 Posts: 12 Location: canada
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Posted: Tue Aug 27, 2002 11:26 pm |
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[ updated pic ] |
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ValarianROOT member
Member # Joined: 19 Oct 2001 Posts: 271 Location: Portland, OR
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Posted: Fri Aug 30, 2002 8:18 pm |
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Killer. Looks good.
... Waiting to see more stoff!
JN |
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Hyptosis member
Member # Joined: 24 Jan 2002 Posts: 507
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Posted: Fri Aug 30, 2002 9:18 pm |
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killer dude, has a good modd, easy to see, easy on the eyes rather =] |
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sacrelicious member
Member # Joined: 27 Oct 2000 Posts: 1072 Location: Isla Vista, CA
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Posted: Sun Sep 01, 2002 4:42 pm |
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Way to asshole out, ValarianROOT.Not all architecture is ruler straight. I think it looks fine. |
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Loki member
Member # Joined: 12 Jan 2000 Posts: 1321 Location: Wellington, New Zealand
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Posted: Sun Sep 01, 2002 10:44 pm |
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Hey - nice one. Cool how you painted the whole thing so blown out. Takes courage to do that.
Here are some points though:
* The sky in the background is too dark. Lighten it up and it'll add a lot.
* the blown out areas could use a tiny bit of aura - meaning glow.
Is there reference to this piece? If yes it'd be cool to see it. And if no, it's be awesome to see how youm started out!
Cool going - show us more ... !  |
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Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
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Posted: Mon Sep 02, 2002 12:00 am |
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Well hello EL! I opened this picture and thought, "Hmm... where did I see this recently?"
Welcome to the forum. Yeap, I'm everywhere.
*grin* |
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prototype 4.7 junior member
Member # Joined: 25 Aug 2002 Posts: 12 Location: canada
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Posted: Mon Sep 02, 2002 3:01 pm |
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Thanks alot for the nice words, it helps to encourage me to make more.
It is quite fun to do stuff like this, a nice change of pace from what I do at work.
Loki, as for a reference, this is what I used. (top right of page)
heya Jezebel I figured you'd be here.
[ September 02, 2002: Message edited by: prototype 4.7 ] |
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ValarianROOT member
Member # Joined: 19 Oct 2001 Posts: 271 Location: Portland, OR
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Posted: Mon Sep 02, 2002 8:46 pm |
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sacrelicious are you some kind of jerk,or didn't you read my posts fully?
JN |
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