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Author   Topic : "Design images for xbox game Tao Feng"
Pyrohead
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Joined: 26 Feb 2003
Posts: 8
Location: Copenhagen, Denmark

PostPosted: Mon Mar 17, 2003 11:15 am     Reply with quote
I hope they try to be just as bold with the color's in the final game graphics.
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bengal
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Joined: 19 Jun 2002
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Location: paris

PostPosted: Mon Mar 17, 2003 11:46 am     Reply with quote
craig>> Shocked

i first thought it was a photograph, the pic with the dragon!! (actually, who could have thought of something else at first glance, heh?)
more than beyond than stunning.

interesting skills on modeling, mister. but who am i to tell! Smile

just strong.
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:::nVIDIA:::
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Joined: 09 Nov 2001
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Location: Los Angeles, CA|Austin, Texas

PostPosted: Mon Mar 17, 2003 10:45 pm     Reply with quote
OK, finally checked the imagees. Damn, brother....you were busy. Sittttttttttttttttttttttttttttttttttttttttttt..............................................

I need to take all in slow....visual siege overload, yO.

Ed--
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sensoryoverload
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Joined: 17 Jan 2002
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PostPosted: Mon Mar 17, 2003 11:06 pm     Reply with quote
Inspiring as always, what I find most amazing is your ability to keep everything looking interesting.
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gArGOyLe^
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Joined: 11 Jan 2002
Posts: 454
Location: USA

PostPosted: Tue Mar 18, 2003 4:20 am     Reply with quote
Shocked

*faints*

amaaaazing work!! Shocked

holy.. ur working on Tao feng Shocked

Pre-Orders game Very Happy
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AliasMoze
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Joined: 24 Apr 2000
Posts: 814
Location: USA

PostPosted: Tue Mar 18, 2003 5:31 am     Reply with quote
Wow-ee. This stuff definitely sets you apart from the others; it is all your own look and feel. In my opinion this is some of your best work. It's like your earlier concepts, with a little William Gibson Asian thrown in, and it's so unique.


Damn.


Incredible work.


Thanks for sharing with us.
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saturnfive
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Joined: 18 Mar 2003
Posts: 45
Location: usually near the fridge

PostPosted: Tue Mar 18, 2003 9:25 am     Reply with quote
Craig, your work is normally amazing, but those are just Ridiculously good!

thanks a lot for sharing 'em.
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buki
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Joined: 18 Mar 2003
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Location: germany

PostPosted: Tue Mar 18, 2003 1:51 pm     Reply with quote
fanboy alert. Rolling Eyes

very cool pictures. your skills just improve and improve and improve over the years.

keep up the good work Arrow Arrow
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saturnfive
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PostPosted: Tue Mar 18, 2003 3:49 pm     Reply with quote
fanboy? of course.....and??
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UkiTakuMuki
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Joined: 20 Nov 2002
Posts: 156

PostPosted: Tue Mar 18, 2003 7:37 pm     Reply with quote
/me dies

;0~~

recalling a budweiser commercial ;p "How can one..man.. have so much Talent...!?"

*coff* k that was lstupid.. but.. mr Mullins, those are simply , in all sense of the word, awe-inspiring.

i ma so in awe thta i cant speel rihgt properly nemorr sheet u rokk.. u rockk... /me dies again


u are truly a master!
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LC3
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Joined: 16 Feb 2003
Posts: 65
Location: Atlanta, GA, USA

PostPosted: Wed Mar 19, 2003 10:45 am     Reply with quote
Damn you can paint some light!!! Shocked

Thanks for showing reference material... I love seeing behind-the-scenes stuff.
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spooge demon
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Joined: 15 Nov 1999
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Location: Haiku, HI, USA

PostPosted: Fri Mar 21, 2003 6:26 am     Reply with quote
Hmm lota typing ahead.

Mon- I worked on and off over a year. Mostly my fault for scheduling overlapping. The official schedule was I think two weeks each for all steps.

Socar, I had fun doing the sketches, they were pretty fast, but the finished work was a little tedious at times. But it was needed for how they were to be used. A few benefited from the extra time, some not.

Keyser- thanks, no master class, please. I hope to teach a mom with a little baby the basics of life drawing for free soon. I am looking forward to that. But see my thoughts on concept work below.

Ceenda, sometime I keep the 3-d on top and turn it on to see where I am going wrong, but I rarely paint on the model. Sometimes if the form is a very simple form, I might do more in 3-d and even leave it alone. Pretty rare, it usually sticks OUT.

Thanks, Malachi:)

Gygaxis- yes, go buy one! I don't have one. Dangerous toy to leave around whispering sweet seduction to blow precious hours.

solarc- thanks, yes, easier on the server that way, if you want to see them again.

gezstar- thanks, did they induce vertigo? Wide lenses mean you gotta paint a lot more stuff, and try to integrate it all.

hoodz- two for me

Matthew- If you want to wing a wide angle perspective, just move your vanishing points in closer to the center of the page. Voila. Try it with figures, that is hard.

balistic- hurm, uh thanks:)

Intuos- Glad you like it! You like it that much? I donna understand sometimes, but I guess everyone has favorites

rinaldo thanks!

frost- Glad you like them! Hows the portfolio coming? You were doing a wide ass lens a while ago- howd it come out?

kodiak- Photoshop, yes. I think they were happy overall, they want me to work on their next game, so that is the real test. I use just a few custom brushes, and I did take to those PS7 texture brushes. The detail is not really there if you look close. Or if it is, it was painted flat and skewed. Much easier to control that way, but it has it's disadvantages. I think artists who have done a lot of 3-d suffer from mentally separating values that show form and texture as two separate things. They really overlap in painting.

eyewoo, thanks! I don't eat or sleep much. Freelancers neurosis, take every job you can, because the train will stop one day.

Iliya Zilberter- Thank you, take care with the head.

Kapski- why thank you, very nice of you to say:)

Sumaleth- I think the downstairs has a too much 3-d feel to it. That is not automatically bad, just not integrated well. But since these are to guide 3-d construction, I did not worry too much about it.

jr thanks!

capt fred very perceptive, I agree.

burnout, make it all yellow or something, really easy

kwiix I would like to play the game to see them. Might be a little spooky. I would be looking at the ceiling tile and *booF* KO

Feerik thanks! A lot of the design came from gigante. A lot of octagons. But a lot of the imagination is just in the overall conception of some of them.

merlyns- thanks!

themagicpen- cool! glad you like it.

flush- OK, you can take my top off now, but that's IT.

Viag thanks!

arcpello- yes it is simple skew for the foreground, then paint on top of it

flushy- See above- don't try to do too much with 3-d, just enough to get what you could not do easily by hand, then paint over it to integrate it some.

duracel- As pointed out by others, these are inspirational pieces, not to be literally transcribed. And think that one image that I spent all that time on has to be crunched down so it can be rendered 150 times a second. It is not fair at all to directly compare them.

But given this, I always wonder about how useful concept art is. Take the reference, the plan, and I think what I did is obvious. I think a good modeler could produce what is in the game without referring to what I did. I feel this way about a lot of concept art. Unless you are showing something really unique and original, and that is few and far between, I question the need for concept art. But my clients insists that it helps them. I suppose it might, but does it help as much as it costs? Given the huge resources sunk into current games, I suppose concept art comes out of petty cash, so why not.

marez- it has been almost a year since I did that one, but I remember modeling that one pretty detailed. I can model rectilinear stuff:)

you tell em bang

duracel- just PS tricks, that's all.

sup_ben Ya I populated the museum with old stuff from speed paintings. Some of the other pictures on the wall were fun to do.

see thanks!

mastaflat I hope someone is doin that for you...

max kulich- yes if you like these pics and feel you can learn from them, just look at them more closely. You will get more out of it than a tutorial.

I agree completely, brando.

Basement bound- just give it a few years.

marc_taro thoust make me blush

hardcore- I like the comic idea. I will starve, though, I think.

thanks, starglider never stop keep going.

sometypeof Studio? where? Maybe it is that old one from malibu. Much nicer digs now:) Tutorial- hmm that suit tutorial is pretty much the basics of how I think about things. I change things around quite a bit though, depending.

poor yorric, geez I am partly responsible for your future career? the minds reels.

thanks bengal. I still wanna be you:)

Hi Ed, These look like a job you could have really gotten into, but I bet you could have modeled the whole thing:)

sensoryoverload- that is the challenge, you hafta think of yourself as a visual entertainer. If it's boring, figure out how to fix it.

gargoyle- must buy.. microsoft.. product...

aliasmoze- thanks! I think it could have benefited with a little more scifi, but I was having a good time with the traditional stuff, let me concentrate more on the painting. Which is actually bad for the intended use.

saturnfive- thanks! You liked that movie?

buki- I am trying, I have far to go yet.

ukitakumuki- I don't remember that commercial... but thanks, I think!

lc3 I guess that stuff is 3 levels behind the scenes.

OK to bed
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starglider2
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Joined: 19 Mar 2002
Posts: 275
Location: belgium

PostPosted: Mon Mar 24, 2003 4:32 am     Reply with quote
Duh , Spooge, I showed your taofeng and other work (the pitchers u posted a while ago) to my girlfriend and she found it also awesome, but had a weird comment after viewing them for a while : "its so perfect done that it balances on the edge of loosing plasticity expression"........

anyway ! i keep being an eternal apprentice of your work !


girls.....
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