 |
|
 |
View previous topic :: View next topic |
Author |
Topic : "Design images for xbox game Tao Feng" |
Pyrohead junior member
Member # Joined: 26 Feb 2003 Posts: 8 Location: Copenhagen, Denmark
|
Posted: Mon Mar 17, 2003 11:15 am |
|
 |
I hope they try to be just as bold with the color's in the final game graphics. |
|
Back to top |
|
bengal member
Member # Joined: 19 Jun 2002 Posts: 143 Location: paris
|
Posted: Mon Mar 17, 2003 11:46 am |
|
 |
craig>>
i first thought it was a photograph, the pic with the dragon!! (actually, who could have thought of something else at first glance, heh?)
more than beyond than stunning.
interesting skills on modeling, mister. but who am i to tell!
just strong. _________________ l'angle b |
|
Back to top |
|
:::nVIDIA::: member
Member # Joined: 09 Nov 2001 Posts: 69 Location: Los Angeles, CA|Austin, Texas
|
Posted: Mon Mar 17, 2003 10:45 pm |
|
 |
OK, finally checked the imagees. Damn, brother....you were busy. Sittttttttttttttttttttttttttttttttttttttttttt..............................................
I need to take all in slow....visual siege overload, yO.
Ed-- _________________ www.edleeart.com |
|
Back to top |
|
sensoryoverload member
Member # Joined: 17 Jan 2002 Posts: 64 Location: Hong Kong
|
Posted: Mon Mar 17, 2003 11:06 pm |
|
 |
Inspiring as always, what I find most amazing is your ability to keep everything looking interesting. _________________ Drowning in a sea of wires |
|
Back to top |
|
gArGOyLe^ member
Member # Joined: 11 Jan 2002 Posts: 454 Location: USA
|
Posted: Tue Mar 18, 2003 4:20 am |
|
 |
*faints*
amaaaazing work!!
holy.. ur working on Tao feng
Pre-Orders game  |
|
Back to top |
|
AliasMoze member
Member # Joined: 24 Apr 2000 Posts: 814 Location: USA
|
Posted: Tue Mar 18, 2003 5:31 am |
|
 |
Wow-ee. This stuff definitely sets you apart from the others; it is all your own look and feel. In my opinion this is some of your best work. It's like your earlier concepts, with a little William Gibson Asian thrown in, and it's so unique.
Damn.
Incredible work.
Thanks for sharing with us. |
|
Back to top |
|
saturnfive junior member
Member # Joined: 18 Mar 2003 Posts: 45 Location: usually near the fridge
|
Posted: Tue Mar 18, 2003 9:25 am |
|
 |
Craig, your work is normally amazing, but those are just Ridiculously good!
thanks a lot for sharing 'em. _________________ Saturnfive Design |
|
Back to top |
|
buki member
Member # Joined: 18 Mar 2003 Posts: 64 Location: germany
|
Posted: Tue Mar 18, 2003 1:51 pm |
|
 |
fanboy alert.
very cool pictures. your skills just improve and improve and improve over the years.
keep up the good work  _________________ I love vegetables and fruits |
|
Back to top |
|
saturnfive junior member
Member # Joined: 18 Mar 2003 Posts: 45 Location: usually near the fridge
|
Posted: Tue Mar 18, 2003 3:49 pm |
|
 |
fanboy? of course.....and?? _________________ Saturnfive Design |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Tue Mar 18, 2003 7:37 pm |
|
 |
/me dies
;0~~
recalling a budweiser commercial ;p "How can one..man.. have so much Talent...!?"
*coff* k that was lstupid.. but.. mr Mullins, those are simply , in all sense of the word, awe-inspiring.
i ma so in awe thta i cant speel rihgt properly nemorr sheet u rokk.. u rockk... /me dies again
u are truly a master! |
|
Back to top |
|
LC3 member
Member # Joined: 16 Feb 2003 Posts: 65 Location: Atlanta, GA, USA
|
Posted: Wed Mar 19, 2003 10:45 am |
|
 |
Damn you can paint some light!!!
Thanks for showing reference material... I love seeing behind-the-scenes stuff. |
|
Back to top |
|
spooge demon member
Member # Joined: 15 Nov 1999 Posts: 1475 Location: Haiku, HI, USA
|
Posted: Fri Mar 21, 2003 6:26 am |
|
 |
Hmm lota typing ahead.
Mon- I worked on and off over a year. Mostly my fault for scheduling overlapping. The official schedule was I think two weeks each for all steps.
Socar, I had fun doing the sketches, they were pretty fast, but the finished work was a little tedious at times. But it was needed for how they were to be used. A few benefited from the extra time, some not.
Keyser- thanks, no master class, please. I hope to teach a mom with a little baby the basics of life drawing for free soon. I am looking forward to that. But see my thoughts on concept work below.
Ceenda, sometime I keep the 3-d on top and turn it on to see where I am going wrong, but I rarely paint on the model. Sometimes if the form is a very simple form, I might do more in 3-d and even leave it alone. Pretty rare, it usually sticks OUT.
Thanks, Malachi:)
Gygaxis- yes, go buy one! I don't have one. Dangerous toy to leave around whispering sweet seduction to blow precious hours.
solarc- thanks, yes, easier on the server that way, if you want to see them again.
gezstar- thanks, did they induce vertigo? Wide lenses mean you gotta paint a lot more stuff, and try to integrate it all.
hoodz- two for me
Matthew- If you want to wing a wide angle perspective, just move your vanishing points in closer to the center of the page. Voila. Try it with figures, that is hard.
balistic- hurm, uh thanks:)
Intuos- Glad you like it! You like it that much? I donna understand sometimes, but I guess everyone has favorites
rinaldo thanks!
frost- Glad you like them! Hows the portfolio coming? You were doing a wide ass lens a while ago- howd it come out?
kodiak- Photoshop, yes. I think they were happy overall, they want me to work on their next game, so that is the real test. I use just a few custom brushes, and I did take to those PS7 texture brushes. The detail is not really there if you look close. Or if it is, it was painted flat and skewed. Much easier to control that way, but it has it's disadvantages. I think artists who have done a lot of 3-d suffer from mentally separating values that show form and texture as two separate things. They really overlap in painting.
eyewoo, thanks! I don't eat or sleep much. Freelancers neurosis, take every job you can, because the train will stop one day.
Iliya Zilberter- Thank you, take care with the head.
Kapski- why thank you, very nice of you to say:)
Sumaleth- I think the downstairs has a too much 3-d feel to it. That is not automatically bad, just not integrated well. But since these are to guide 3-d construction, I did not worry too much about it.
jr thanks!
capt fred very perceptive, I agree.
burnout, make it all yellow or something, really easy
kwiix I would like to play the game to see them. Might be a little spooky. I would be looking at the ceiling tile and *booF* KO
Feerik thanks! A lot of the design came from gigante. A lot of octagons. But a lot of the imagination is just in the overall conception of some of them.
merlyns- thanks!
themagicpen- cool! glad you like it.
flush- OK, you can take my top off now, but that's IT.
Viag thanks!
arcpello- yes it is simple skew for the foreground, then paint on top of it
flushy- See above- don't try to do too much with 3-d, just enough to get what you could not do easily by hand, then paint over it to integrate it some.
duracel- As pointed out by others, these are inspirational pieces, not to be literally transcribed. And think that one image that I spent all that time on has to be crunched down so it can be rendered 150 times a second. It is not fair at all to directly compare them.
But given this, I always wonder about how useful concept art is. Take the reference, the plan, and I think what I did is obvious. I think a good modeler could produce what is in the game without referring to what I did. I feel this way about a lot of concept art. Unless you are showing something really unique and original, and that is few and far between, I question the need for concept art. But my clients insists that it helps them. I suppose it might, but does it help as much as it costs? Given the huge resources sunk into current games, I suppose concept art comes out of petty cash, so why not.
marez- it has been almost a year since I did that one, but I remember modeling that one pretty detailed. I can model rectilinear stuff:)
you tell em bang
duracel- just PS tricks, that's all.
sup_ben Ya I populated the museum with old stuff from speed paintings. Some of the other pictures on the wall were fun to do.
see thanks!
mastaflat I hope someone is doin that for you...
max kulich- yes if you like these pics and feel you can learn from them, just look at them more closely. You will get more out of it than a tutorial.
I agree completely, brando.
Basement bound- just give it a few years.
marc_taro thoust make me blush
hardcore- I like the comic idea. I will starve, though, I think.
thanks, starglider never stop keep going.
sometypeof Studio? where? Maybe it is that old one from malibu. Much nicer digs now:) Tutorial- hmm that suit tutorial is pretty much the basics of how I think about things. I change things around quite a bit though, depending.
poor yorric, geez I am partly responsible for your future career? the minds reels.
thanks bengal. I still wanna be you:)
Hi Ed, These look like a job you could have really gotten into, but I bet you could have modeled the whole thing:)
sensoryoverload- that is the challenge, you hafta think of yourself as a visual entertainer. If it's boring, figure out how to fix it.
gargoyle- must buy.. microsoft.. product...
aliasmoze- thanks! I think it could have benefited with a little more scifi, but I was having a good time with the traditional stuff, let me concentrate more on the painting. Which is actually bad for the intended use.
saturnfive- thanks! You liked that movie?
buki- I am trying, I have far to go yet.
ukitakumuki- I don't remember that commercial... but thanks, I think!
lc3 I guess that stuff is 3 levels behind the scenes.
OK to bed |
|
Back to top |
|
starglider2 member
Member # Joined: 19 Mar 2002 Posts: 275 Location: belgium
|
Posted: Mon Mar 24, 2003 4:32 am |
|
 |
Duh , Spooge, I showed your taofeng and other work (the pitchers u posted a while ago) to my girlfriend and she found it also awesome, but had a weird comment after viewing them for a while : "its so perfect done that it balances on the edge of loosing plasticity expression"........
anyway ! i keep being an eternal apprentice of your work !
girls..... _________________ If there is no God, who pops up the next kleenex in the box? |
|
Back to top |
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2005 phpBB Group
|