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Author   Topic : "The 3d thread"
whom
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Joined: 28 Feb 2012
Posts: 336
Location: Sweden

PostPosted: Wed Nov 21, 2012 12:37 pm     Reply with quote
Samhell, thanks. Smile

ZM, thank you. Smile Appreciate the tip, couldn't get a decent result with the displacement map though. I might build a new wall with more detailed blocks. It's a long time project. Still got some more things to add. What are you working on currently?


Started to work on the cat for the barrel piece. The hair particles started to act up though so have to make some changes and then save the.obj file in the internal blender.... Might be a Blender setting not updated yet I assume.....

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whom
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Joined: 28 Feb 2012
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Location: Sweden

PostPosted: Wed Nov 21, 2012 2:00 pm     Reply with quote
Hmm maybe the cat is a bit big...
Testing the composition....
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ZM
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Joined: 09 Apr 2010
Posts: 110
Location: Paris, France

PostPosted: Thu Nov 22, 2012 1:29 pm     Reply with quote
whom wrote:
Samhell, thanks. Smile

ZM, thank you. Smile Appreciate the tip, couldn't get a decent result with the displacement map though. I might build a new wall with more detailed blocks. It's a long time project. Still got some more things to add. What are you working on currently?


Started to work on the cat for the barrel piece. The hair particles started to act up though so have to make some changes and then save the.obj file in the internal blender.... Might be a Blender setting not updated yet I assume.....



Is this the 3D render ? The fur (or messed up hair particle whatever) looks so cool ! I though it was a 2D sketch !


I'm working on some little random game during my personnal time (I make a looot of 3D at work, and I don't feel like doing more at home (for now Smile))
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whom
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Joined: 28 Feb 2012
Posts: 336
Location: Sweden

PostPosted: Fri Nov 23, 2012 12:43 pm     Reply with quote
ZM, yep 3d render. Thank you. Smile


This will be my last post in here guys, this time I will not come back to this forum. I feel the forum is going in a direction I can't follow. I have tried to boost up the spirit with continuous posting in here. A place is only as important as the members of it make it, and if we can't make it I can't continue.
Its' been nice to know you all, I've been many years around this place and even as Matthew back in the days.

I will be active over at cgsociety as "whom" so do not hesitate to contact me overthere. Smile
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Tzan
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Joined: 18 Apr 2003
Posts: 755
Location: Boston MA

PostPosted: Sun Nov 25, 2012 9:33 am     Reply with quote
Good Luck!
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durgldeep
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Joined: 14 Sep 2001
Posts: 859

PostPosted: Fri Dec 14, 2012 2:07 pm     Reply with quote
whom wrote:
This will be my last post in here guys, this time I will not come back to this forum. I feel the forum is going in a direction I can't follow. I have tried to boost up the spirit with continuous posting in here. A place is only as important as the members of it make it, and if we can't make it I can't continue.
Its' been nice to know you all, I've been many years around this place and even as Matthew back in the days.

I will be active over at cgsociety as "whom" so do not hesitate to contact me overthere. Smile


I go away for a bit and he buggers off... *shakes fist* Wink

Ditto: good luck Matthew! Smile
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balistic
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Joined: 01 Jun 2000
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Location: Reno, NV, USA

PostPosted: Sat Dec 15, 2012 7:45 pm     Reply with quote
Not the first time Matthew has flounced away from Sijun Smile
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durgldeep
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PostPosted: Wed Dec 19, 2012 12:13 pm     Reply with quote
I'm okay with long pauses - I'm getting old? XD

Glad to have an extended break. Finally found a decent audio program (from
people who know what a scroll wheel is for, heh):

Linux MultiMedia Studio
http://lmms.sourceforge.net/

Second video is in the pipeline (vectors/LMMS; sixty second shorts). Likely
animation is next (traditional or 3d, hmmmm...)...

Learning curve now looks like a pretzel - but it's okay! Very Happy
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Tzan
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Joined: 18 Apr 2003
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PostPosted: Wed Dec 19, 2012 12:33 pm     Reply with quote
Each time he comes back he has gotten better.
So maybe next time he will have some great masterpiece to show.
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Nide
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Joined: 20 Jul 2009
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Location: Banks of the Styx

PostPosted: Fri Jun 14, 2013 1:07 pm     Reply with quote
Doodle ZBrush

some Zsphere Very Happy
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durgldeep
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PostPosted: Tue Jun 18, 2013 12:13 am     Reply with quote
Nide, nice nice nice Smile
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ZM
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Joined: 09 Apr 2010
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Location: Paris, France

PostPosted: Wed Jan 22, 2014 6:38 am     Reply with quote
Good to be back Smile

I love seeing 3D experiments here, my work is a bit more traditionnal in a way :p










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balistic
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Joined: 01 Jun 2000
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Location: Reno, NV, USA

PostPosted: Wed Jan 22, 2014 5:00 pm     Reply with quote
Hey, those rocks are great. Nice sharp edges. I have a hard time with that in Zbrush.
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ZM
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PostPosted: Fri Jan 24, 2014 12:50 am     Reply with quote
Thanks !

I made some video tutorial to show my technique not so long ago

http://www.youtube.com/playlist?list=PLUaaf_GznFt6N2HY_xqogcYXtyWMg-l5S

If that can help Smile
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balistic
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PostPosted: Fri Jan 24, 2014 12:20 pm     Reply with quote
Awesome! I'll check them out. Thanks for sharing.
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durgldeep
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PostPosted: Fri Apr 18, 2014 11:08 am     Reply with quote
Time for another run at Blender I guess - and look, version 2.70a (April 11,
2014). Doesn't seem right with Whom not around, lol, but let's see...

Interface hasn't changed except for that vertical row of tabs (at left)... Will see
what happens this time...

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Sumaleth
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Joined: 30 Oct 1999
Posts: 2898
Location: Australia

PostPosted: Sat Apr 19, 2014 2:10 am     Reply with quote
It's starting to look like a proper interface. Good signs.

Though I'm still stuck on 2.49b because my game's model pipeline is tightly tied into Blender's DirectX export tool, and the DirectX export format changed significantly when it went through the big upgrade.

I'm looking forward to moving on to the new Blender at the end of the project. Or buying Maya if the game sell well enough. Smile
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durgldeep
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PostPosted: Mon Mar 30, 2015 4:03 am     Reply with quote
Sumaleth wrote:
I'm still stuck on 2.49b because my game's model pipeline is tightly tied into Blender's DirectX export tool, and the DirectX export format changed significantly when it went through the big upgrade.


Understood re "stuck" - currently looking for that sweet spot where knife and
render both work (2.63 atm) - it's an art, yep. Smile
=================

Yesterday's 'speedie' (heh): quads and octagons (background and figure)





NB for speedie terrain stuff (two or three mesh), blender is a lot
faster/forgiving than sketchup's "smoove" (or whatever it was) - nice nice. Smile
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samhell
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Joined: 12 May 2007
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Location: Hellsinki

PostPosted: Sat Apr 04, 2015 1:31 pm     Reply with quote
Wa-BaM! Still stuck with sketchup! Smile

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durgldeep
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PostPosted: Sat Apr 04, 2015 6:06 pm     Reply with quote
samhell wrote:
Wa-BaM! Still stuck with sketchup! Smile


Whoa, samhell - where u been. Look who just dropped in out of hyperspace... Smile

U call that "stuck"? Very Happy

Have stuck around sketchup partly for its very uncluttered interface (and
one-click "fog" (as above)) - but let's see (Blender):

T = Object Tools panel toggle
CTRL + Up/Down Arrows = Maximize current view toggle

That does it (full screen (not to be confused with "full screen", yeah)). Smile

And: http://blendertips.com/hotkeys.html
==============

I think Blender would be easier to learn/less intimidating if, like the gaming
option, they split animation into its own section. Dunno.
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samhell
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PostPosted: Sun Apr 05, 2015 12:58 pm     Reply with quote
Haha, thank you! It's good to be back!! Smile

Honestly though, I'm ashamed to admit that I just have not
remembered to visit here anymore. Confused I haven't been doing
speedpaints either for the longest time, so that didn't help.
Luckily, I got back to sketchup a while back and that joggled
my memory in a good way. Smile

Here's another paintover of the same ship. A different technique,
pretty much the only thing I've been doing recently.

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whom
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Joined: 28 Feb 2012
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PostPosted: Mon Apr 06, 2015 7:14 am     Reply with quote
Still though guys you seem like the only ones keeping this place alive. Smile

durgldeep, Blender is the only way to go. Wink
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whom
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PostPosted: Mon Apr 06, 2015 7:17 am     Reply with quote
3 years go by fast, I'm not here to stay...
I saw that critic you got in the wip section durgldeep some people just don't got any clue... I think that's what I hate the most with forums...
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samhell
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PostPosted: Mon Apr 06, 2015 9:44 am     Reply with quote
O M F G!!

I had to do a double take on the thread before I believed what I
was seeing! And literally, I was going to finish to my previous
post with the line... "Now if only Whom would also come back". Very Happy

Anyhow, hopefully things have been good. Good to see you again here. Smile
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whom
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PostPosted: Mon Apr 06, 2015 10:49 am     Reply with quote
samhell, hehe likewise nice to see you again. Smile Clean work there, very nice.
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samhell
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PostPosted: Mon Apr 06, 2015 11:29 pm     Reply with quote
Thank you!

Here's one from yesterday. Got too sleepy to finish the
screen details and readouts properly, but the image served
it's purpose as an overpaint test perfectly.

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durgldeep
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PostPosted: Tue Apr 07, 2015 4:40 pm     Reply with quote
whom wrote:
Still though guys you seem like the only ones keeping this place alive. Smile

durgldeep, Blender is the only way to go. Wink


samhell's keeping it alive, I just did a crummy octagon guy Very Happy - with
workflow in mind, sure (how to do the same thing in Blender but way
better). Stay tuned... Smile

whom wrote:
3 years go by fast, I'm not here to stay...
I saw that critic you got in the wip section durgldeep some people just don't got any clue... I think that's what I hate the most with forums...


Meh, been managing 'artistic temperament' stuff (my own) for ages. No
worries. Smile

"Not here to stay" - so like a 'visiting professor' kinda thing. We'll take it! Very Happy
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samhell
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PostPosted: Thu Apr 09, 2015 1:34 am     Reply with quote
Quote:
samhell's keeping it alive, I just did a crummy octagon guy.


Nonsense, I just happened to stumble in when Whom was looking. Laughing I do promise try and post more often from now on though.

Just finished this. Did the crappiest sketchup 3d base for this and painted over. Super gains in terms of speed... I think I'm starting to find a workflow suited for me.

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durgldeep
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PostPosted: Thu Apr 09, 2015 12:25 pm     Reply with quote
samhell wrote:
Nonsense, I just happened to stumble in when Whom was looking. Laughing


lol!

samhell wrote:
Super gains in terms of speed...


Speed indeed. Related:

Really liking Max's "New Portfolio!" http://forums.sijun.com/viewtopic.php?t=43545 ...

Also Craig Mullins' comment, somewhere (his site?) re using stock photos
to 'remain competitive' (hope that's right)...

Speed speed speed - 3d always seemed (to me) to be a necessary step
beyond painting. Dunno...

Now I should actually *do* something to post. Very Happy
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whom
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PostPosted: Fri Apr 10, 2015 1:14 am     Reply with quote
durgldeep &
samhell, are anyone of you over at cgsociety?


samhell, It works really well with the combination. Nice detail on the ship. Smile
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