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Author   Topic : "My first skinning attempt..."
Kebab
member


Member #
Joined: 08 May 2000
Posts: 75
Location: Sweden

PostPosted: Thu Oct 05, 2000 3:02 am     Reply with quote
Hey,
this is my very first attempt to skin a mesh in 3Ds max, what do you think of it? And if you have some good tips regarding unwrapping UVs please tell me.

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waylon
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Joined: 05 Jul 2000
Posts: 762
Location: Milwaukee, WI US

PostPosted: Mon Oct 09, 2000 3:55 pm     Reply with quote
Hmmm... tips on unwrapping UVWs....

I posted a basic tutorial in another thread a while ago, though it looks like you're well beyond what I wrote up back then. Here it is, anyway.
http://www.sijun.com/dhabih/ubb/Forum2/HTML/004736.html

For more advanced stuff....

One cheesy little technique I've discovered, which helps a lot, is this: When you're still in the stage where you're tweaking your UVW coordinates, give your object a texture map that's just a plain checkerboard, every other pixel black and white. It really helps point out where your mapping coordinates are skewed, or where one part of the mesh is going to get a lot more detail than another.

Hmm. Actually, that's about it for advanced "tricks". Everything else is just in using "UVW Map", "Unwrap UVW", and "Texporter" effectively.
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samg1739
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Joined: 08 Aug 2000
Posts: 43
Location: savannah, GA, USA

PostPosted: Tue Oct 10, 2000 6:50 am     Reply with quote
Another thing you can do is go to www.max3d.com and get a quake3 importer for max and take a look at how ID did it. pull some of the maps into photoshop
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anticz
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Member #
Joined: 08 May 2000
Posts: 285
Location: San Diego, CA, USA

PostPosted: Tue Oct 10, 2000 12:20 pm     Reply with quote
Try this for unwraping UVs
http://www.anticz.com/texture.htm

Hope it helps.
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