Sijun Forums Forum Index
Log in to check your private messages
My Profile Search Who's Online Member List FAQ Register Login Sijun Forums Forum Index

This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.
   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
View previous topic :: View next topic  
Author   Topic : "3D Studio MAX question"
]Aratex[
member


Member #
Joined: 19 Oct 2000
Posts: 121
Location: Central IL

PostPosted: Tue Oct 24, 2000 4:55 pm     Reply with quote
Does anyone know of a way to create a snow effect without actually buying a plug-in with which to do it? I'm poor... :\
Back to top
View user's profile Send private message Send e-mail
aNoah
member


Member #
Joined: 03 Oct 2000
Posts: 150
Location: Columbia, MD USA

PostPosted: Tue Oct 24, 2000 4:58 pm     Reply with quote
Snow... hmm
Create a particle system. There is one that is called "snow" I believe. I used it a couple of times, but I don't like it all that much.

If you want a better effect, you make a superspray particle system and mess with the settings. That's all I can think of on the fly.

------------------
-aNoah
My Gallery
Back to top
View user's profile Send private message Send e-mail Visit poster's website
]Aratex[
member


Member #
Joined: 19 Oct 2000
Posts: 121
Location: Central IL

PostPosted: Tue Oct 24, 2000 5:00 pm     Reply with quote
Err... Sorry, I should've been more specific.... I meant a snow-like texture, not actual falling snow..

Any ideas? I don't just want to go with a shiny white type thing.. There's more to snow than that... Sparkles of different colors and such...
Back to top
View user's profile Send private message Send e-mail
Flinthawk
member


Member #
Joined: 14 Oct 2000
Posts: 415
Location: Los Angeles

PostPosted: Tue Oct 24, 2000 5:30 pm     Reply with quote
Well, just off the top of my head I'd try to make a noise map in Photoshop...just take an Airbrush set to Dissolve and spray some black over a white background. Then apply it to your texture in the Specular Level, Glossiness and maybe your Bump channels and see what you come up with. You could probably take that map and put some color into it like some very subtle, very light blues, purples and pinks, etc. and try putting that map in the Specular *Color* channel. Note: these channels correspond to 3DMAX 3.1. I know 2.5 has a couple differences in the mapping channels...just forgot what they were. I haven't tried any of these suggestions but they would probably be where I'd start.

-Flinthawk
Back to top
View user's profile Send private message Send e-mail Visit poster's website
]Aratex[
member


Member #
Joined: 19 Oct 2000
Posts: 121
Location: Central IL

PostPosted: Tue Oct 24, 2000 6:07 pm     Reply with quote
Sounds like a whole lot of good ideas, Flinthawk... Thanks a lot... I'll get on it and see how it turns out..... I'll be sure to whine some more if it doesn't work out...
Back to top
View user's profile Send private message Send e-mail
Danny
member


Member #
Joined: 27 Jan 2000
Posts: 386
Location: Alcyone, Pleiadians

PostPosted: Wed Oct 25, 2000 8:01 am     Reply with quote
Aratex,

look at Bradon Davis' snowscape image/scene. He came up with a real cool way of making a snow covered arctic 'hilly' landscape where it looked as if strong wind had covered one side of the hills with snow while leaving the rest uncovered. Done with the aid of the Top/Bottom material if I remember correctly. He rotated his landscape model (along with all of his lights/camera/etc.) in such a way that the side of the hills that were to be covered in snow where face upward, hence they would be represented by the top submaterial in the material editor. Perhaps the pic/scene is available on his website somewhere.. Lemme check..

Right.. this is his webpage: http://www.3dluvr.com/brandon/

Here's the image: http://www.3dluvr.com/brandon/images/snowscape-print2.jpg

And here you can download the scene I believe: http://www.3dluvr.com/brandon/scenes/snowscape-noclouds.zip

Hope this helps.. If you do intend to use this method, etiquette dictates a credit for Mr. Davis..


------------------
[email protected]

Trust in Trance
Back to top
View user's profile Send private message Send e-mail
]Aratex[
member


Member #
Joined: 19 Oct 2000
Posts: 121
Location: Central IL

PostPosted: Wed Oct 25, 2000 10:55 am     Reply with quote
Wow, thanks... This could be just what I'm looking for....
Back to top
View user's profile Send private message Send e-mail
]Aratex[
member


Member #
Joined: 19 Oct 2000
Posts: 121
Location: Central IL

PostPosted: Wed Oct 25, 2000 12:05 pm     Reply with quote
Oooh.... Sounds very simple, plant42.. I'll be sure to give it a shot...

I think the noise bump map sounds like a better alternative to a random airbrushed bitmap bump map like I've been trying to use.. Ironically enough, though, it never crossed my mind... :-\ I'm learning, though...
Back to top
View user's profile Send private message Send e-mail
Loud
member


Member #
Joined: 18 Oct 2000
Posts: 80
Location: Neola, Utah, USA

PostPosted: Wed Oct 25, 2000 12:24 pm     Reply with quote
Yeah, definatly use the Top/Bottom material. Also I would use a cellular specularity map to create the effect of individual crystals reflecting light in random directions. If you wanted it to be really shiny, like new snow that has been melted by the sun you could also put a material ID on that specularity map, and use Video Post to create hightlights on the reflected crystals, with different colors and all.

That's what I'd do anyway, you might be looking for a different type of effect.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
]Aratex[
member


Member #
Joined: 19 Oct 2000
Posts: 121
Location: Central IL

PostPosted: Wed Oct 25, 2000 12:56 pm     Reply with quote
Actually, Loud, that sounds awesome... but I'm not quite smart enough to do all that yet... This is only my 4th ever project with Max.... I'm still learning... I'll see what I can do, and I'll be sure to post the results of what comes out..

Thanks to everyone who had a suggestion.. You've all been very helpful.
Back to top
View user's profile Send private message Send e-mail
]Aratex[
member


Member #
Joined: 19 Oct 2000
Posts: 121
Location: Central IL

PostPosted: Wed Oct 25, 2000 3:32 pm     Reply with quote
Arg.... Talk about a frustrating few hours...

Loud, do you think you could explain that in more detail? Tutorial form preferably, but if you're too busy, just explain as much as you can...
Back to top
View user's profile Send private message Send e-mail
plant42
junior member


Member #
Joined: 17 Oct 2000
Posts: 44
Location: USA

PostPosted: Wed Oct 25, 2000 11:35 pm     Reply with quote

Hey, I just made a snow texture.
Similar to what's already been said. Add a noise map in the bump channel (use the noise that looks like irregular chips). White/blue diffuse color, a fairly hot highlight, say 95% opacity, and about %20 self illuminated (the ice crystals bounce around light and illuminate themselves).
Add the same bump map to the specular channel to create some glittering highlights.

Back to top
View user's profile Send private message
Flinthawk
member


Member #
Joined: 14 Oct 2000
Posts: 415
Location: Los Angeles

PostPosted: Thu Oct 26, 2000 12:36 am     Reply with quote
Here's a scene I threw together in a few minutes after I read some of the great suggestions on this thread. Just use the Top/Bottom type texture. For the top texture I just made it Standard white and added a Dirt bump map and gave it some specularity. Then for the bottom texture I gave it that same dirt texture but put it in the Diffuse Map slot. Fool with the spinners on the Top/Bottom...I got something like Blend: 12 and Position: 80 to make this scene work. This isn't great but I had to put a few minutes aside just to try this out. Hope you find a method that works for you.

-Flinthawk

Back to top
View user's profile Send private message Send e-mail Visit poster's website
]Aratex[
member


Member #
Joined: 19 Oct 2000
Posts: 121
Location: Central IL

PostPosted: Thu Oct 26, 2000 7:46 am     Reply with quote
Hmm... That is nice-looking, Flinthawk.. Good job.

I'm still looking for a good way to get the sparkles of ice crystals to show up.. I tried adding a Video Post highlight to the snow's specularity map, but I can't seem to find a happy medium with the settings... It's either way too bright or totally invisible.... Any ideas/suggestions?
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Sijun Forums Forum Index -> Archive : Sep99 - Dec00 All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Powered by phpBB © 2005 phpBB Group