Ben Barker member
Member # Joined: 15 Sep 2000 Posts: 568 Location: Cincinnati, Ohier
|
Posted: Thu Oct 18, 2001 6:50 am |
|
 |
It's seems like enthusiastic wannabe game artists like myself will sign just about anything to get that first game job. But this part of most contracts really gets to me.
For anyone that doesn't know, it means if you leave your job, you can't work for a competitor for a set amount of time. They seem to range anywhere from 6-18 months.
I can see the employer's point of view somewhat, but they seem to be excessive. I mean, what the hell are you supposed to do for a year?
I remember when all the layoffs were climaxing a few months ago a respectable game artist here at Sijun, who's name I forgot, said that he had found another job the very next day after his layoff thanks to his connections in the industry. I'm guessing then that there was no non-compete clause in his contract. Is that an unreasonable thing to ask for when you start at a company? |
|
egerie member
Member # Joined: 30 Jul 2000 Posts: 693 Location: Montreal, Canada
|
Posted: Thu Oct 18, 2001 2:35 pm |
|
 |
I recall Ubisofts' contracts are in term of year. Maybe it has changed since then.. In any case, ALWAYS get the contract and visit your lawyer with it. I don't think the employer would mind unless you have to sign in blood...... |
|