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Topic : "my second skinning of 3d art" |
stneil777 member
Member # Joined: 02 Apr 2001 Posts: 418 Location: san jose california usa
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Posted: Mon May 14, 2001 10:59 pm |
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now this stuff is pretty hard man. Just painting a 2d picture you see what you are painting. But this is wierd the 3d art is flattened out kind like how the maps of a gloab look nothing like roung but if mapped to a sphear it would line up perfect.
some of the shapes you have to color look totaly nothing like what it maps to.
well sorry to bore you here it is.
[ May 15, 2001: Message edited by: stneil777 ]
[ May 15, 2001: Message edited by: stneil777 ]
[ May 15, 2001: Message edited by: stneil777 ] |
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stneil777 member
Member # Joined: 02 Apr 2001 Posts: 418 Location: san jose california usa
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Posted: Tue May 15, 2001 7:18 am |
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ok just replying to my own tread to bump it up, hoping to get one reply, after that i will be happy  |
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stneil777 member
Member # Joined: 02 Apr 2001 Posts: 418 Location: san jose california usa
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Posted: Tue May 15, 2001 7:20 am |
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hmm it did not even reconize my post? |
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Gambit member
Member # Joined: 01 Jul 2000 Posts: 213 Location: Las Vegas, NV, USA
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Posted: Tue May 15, 2001 9:07 am |
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Looks good, stneil777.
The skins layout looks fresh and thoughtout.
Have you been over to http://www.planetquake.com/polycount/
They have a message board and lots of good stuff...
Also, check out out www.skindom.com/ - Some of the best in the skinning community hit the message board. ( Site is down right now)
Keep it up, bro! |
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