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Author   Topic : "Neojin Presents Lara Croft...=pic"
chip_artz
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Joined: 07 Mar 2001
Posts: 92
Location: LI, NY

PostPosted: Thu May 31, 2001 10:35 am     Reply with quote
I just got down with this new graphic studio named Neojin Graphix and here's the 1st pic I did as a Neojin.
Credits;
art: chip-artz of Neojin Graphix
background textures: ai_sorya of Neojin Graphix


[ June 01, 2001: Message edited by: chip_artz ]
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chip_artz
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Joined: 07 Mar 2001
Posts: 92
Location: LI, NY

PostPosted: Fri Jun 01, 2001 8:44 am     Reply with quote
Hey cmon people, why no comments...maybe it got buried too quick. I know it can;t be the quality of the work...if I must say so mayself this pic is pretty darn good. But I know I can get better. So cmon someone help a brotha out.
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Gavin Greaves
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Joined: 04 May 2001
Posts: 96
Location: UK

PostPosted: Fri Jun 01, 2001 8:53 am     Reply with quote
it's not that good. I don't admire people who blow their own trumpets.

the pic: She looks a bit fat, maybe she should lay of the lucozade!!
Erm The face doesnt really look like croft too much, try geting some better reference for it. Anyway good luck with your future works.

-Gav
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Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Fri Jun 01, 2001 8:58 am     Reply with quote
Ok, I guess I'll be first.

Overall, I think you can try to make the casting of light and shadow more consistant. Where are your light sources? Are they well represented on the main focus(the figure)? For example, on her face, you have two visible light sources, and the shadows are interesting, but on her torse, I don't see it carried over. Also, the small caldron thing next to her hand is not casting any shadows. The perspective is a bit wonky too. Did you eyeball the perspective? Try drawing out the vanishing lines first(for all the objects). Also, the gun is a lot more reflective than what you rendered. Remember, it's metal. One last thing, using bump textures can work, but you have to be consistent about it. Using it the way you have it now looks blotchy. It jumps out because everything else is so soft compared to the sharp details in the bump textures.
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chip_artz
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Joined: 07 Mar 2001
Posts: 92
Location: LI, NY

PostPosted: Fri Jun 01, 2001 8:59 am     Reply with quote
Not blowin my own anything...and for Lara I used ref just not of Angelina Joulie...thanx for the er crit I guess.
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Gavin Greaves
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Joined: 04 May 2001
Posts: 96
Location: UK

PostPosted: Fri Jun 01, 2001 9:53 am     Reply with quote
k M8 I wuz harsh, sorry.

Angelina Jolie...mmmmmmmmmmmmmmmmmmm
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Merekat
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Joined: 26 Dec 2000
Posts: 164
Location: Toledo, OH USA

PostPosted: Fri Jun 01, 2001 10:49 am     Reply with quote
hi. I saw your plight here, and I thought I might offer suggestions. forgive me for coloring over your work, but for me, it's sometimes easier to explain with visuals.

it's still not a hundred percent correct, but the lighting in the redo looks a little more natural. yes, there are things that can be done to adjust the figure (proportions, anatomy...the face and upper arm closest to the viewer af off, and the butt doesn't seem to be contoured...eh) but the main thing for me is frankly the background. the perspective is SO off that it is seriously throwing HER off. predominently it's the floor, but the box that the goblet is on, and that wall next to her is really well...disappointing. one of the most subtle things about perspective is the gradual sloping of 3-point perspective. and with the cookie-cutter textures the way they are, she might look 3d to a point, but I'm afraid, that background doesn't.

either way, in the pic below, I tweaked the skin tones slightly (ten minutes worth, no biggie, don't spend forever on it) and tried to adjust the shading. and I really thing there needs to be shadows on that wall she's leaning on, and that even what you're showing there is still very bright. eh, you get the idea. hope this helps...



edit: I hope this looks okay, I'm on my mac at work, and those monitors tend to make everything waaaaay to bright. if it's far too dark, drag it into photoshop and tone it down a couple notches. ;}

[ June 01, 2001: Message edited by: Merekat ]
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AKIRA_x
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Joined: 15 Jun 2000
Posts: 174
Location: NORWAY

PostPosted: Fri Jun 01, 2001 10:52 am     Reply with quote
ok..some coments:

1.The gun is to "chubby". I have always been facinated with how weapon are desigend, they are so pure in its looks and 100% designed for function. You need to make yours a bit more sleeck, thinner and longer, and get thos small details out.

2. The Gun holster looks..very round, like a brown purse..I would imagine it would be more shaped to hold a gun, and a tad to big, and when the gun gets smaller..means the holster must follow this.

3. Pants on right leg. They look painted on. Remember textile has volume, depth..and you need to paint the illusion of this. Shadow under the pants line where the legs comes out..als� the pants needs depth shadow..not shadow from the other leg, but something that shows that the fabric has volume.

4. The same goes for the gun holster strap. This also looks painted on her..we need to see it have thicknes, see it press into her thigh.

5. Light on left and right arm....I am not sure where its coming from..since the higlight on the arm is in front, where as on the leg its on the side..this just looks strange....als� the light on her left jawbone..all other light is coming from the left side, and she is turing her head to the right..how is the light hitting that jaw bone?

6. Shadow between the backpack and her back

actually..there are alot of those issues..all the clothes looks 1 "pixel" thick. You need to create the illusion of it "haning" on her body and not sprayed on. Have a look at your coworkers..see how the clothes hang, what shadows it creates..I am sure you will get the picture..no pun intended..*s*

but yes..it IS a very good picture..you can be very proud of it..I can see you will get alot better in time.

AKIRA
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chip_artz
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Joined: 07 Mar 2001
Posts: 92
Location: LI, NY

PostPosted: Fri Jun 01, 2001 11:02 pm     Reply with quote
Thanx I really like your crits and the visual help (although she loox a bit burnt) lol. I had originaly just painted the figure but then i wanted a bg but couldn't think of anything so i just winged it then @ the last second i threw in the lighted sword. so thanx for helpin me will the next 1 i'll try to plan it out more in the intial sketch.

[ June 01, 2001: Message edited by: chip_artz ]
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Darkmoon
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Joined: 13 Jan 2000
Posts: 279
Location: Atlanta. GA.

PostPosted: Fri Jun 01, 2001 11:19 pm     Reply with quote
my opinion overall it looks sloppy and unfinished...

the background still looks like a sketch, the statue... i can see the brushtrokes... the textures look.... well like put on textures...

... yeah

i like the face... and the position... just maybe define it a bit more... use some human reference for anatomy... she got a big booty.... and yeah the gun looks a little off... reference for that too....

also, the gun is covering her PRIZE so uhm... maybe move her a little to the right?

yeah...

-Lisa
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