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Topic : "first low poly model" |
kaylon member
Member # Joined: 08 Nov 2000 Posts: 128 Location: Dundee, Scotland
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Posted: Fri Aug 03, 2001 6:01 pm |
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I usually try and not post stuff conected to my Day job here...but this chap is from a personal project, and Im sorta happy with him..as he's one of the first guys I've actually modeled..I'm a texture artist in the games industry and only usually skin the models, not build em ..he's 800 poly's and has a standard 256x256x256 skin.
Any crits are most welcome.
Kay. |
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FireFry member
Member # Joined: 18 Jul 2001 Posts: 226 Location: California, USA
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Posted: Fri Aug 03, 2001 6:25 pm |
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Kewl looking model. You should do some more modeling, that way maybe you can raise your payrate Are you planning on putting him into any games? (q3/ut/blah) |
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Wyatt Turner member
Member # Joined: 18 Oct 2000 Posts: 501 Location: Everett, WA, USA
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Posted: Fri Aug 03, 2001 9:40 pm |
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Yup that is sure cool low poly.. little blurry on the edge but it cool. one day I'll try to make a stab at doing this. |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Sat Aug 04, 2001 12:51 am |
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Wooooo! Shweet stuff! @:-) |
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Sat Aug 04, 2001 12:53 pm |
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http://www.gradientstudios.com/downloads.shtml
it's a nifty little program that will take your model + a 256*256 TGA and make it into a ~300K EXE standalone viewer, I'm distributing my models this way now
that's a really cool model, nice distribution of detail, although I can't tell much about the structure, if you could post a flatshaded or wireframe it would be cool and helpfull to others who want to learn |
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kaylon member
Member # Joined: 08 Nov 2000 Posts: 128 Location: Dundee, Scotland
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Posted: Sat Aug 04, 2001 3:07 pm |
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Thanks for the Link Shar...real handy little app..
And thanks for the comments .
Kay |
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