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Topic : "knight (lowpoly 3d)" |
blunt3d2 junior member
Member # Joined: 10 Sep 2004 Posts: 11
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Posted: Fri Sep 10, 2004 8:02 am |
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hello, made this the last days. its 867 triangles, c&c appreciated.
click these pics to see animation.
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Yarik member
Member # Joined: 11 May 2004 Posts: 231 Location: Russian/Ukrainian American in California
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Posted: Fri Sep 10, 2004 10:02 am |
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Looks intresting. But in todays world, if unless you are making a model for a game, make sure to make it hight poly. It is more pleasing to look at.
Tip: You could work on your texturing a bit. |
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blunt3d2 junior member
Member # Joined: 10 Sep 2004 Posts: 11
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Posted: Sat Sep 11, 2004 8:02 am |
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thanks 4 comment!
yea, its for a game-project. will give the texture abit more definition. _________________ www.jzone.de |
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Simoom member
Member # Joined: 18 Aug 2002 Posts: 302 Location: nc, usa
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Posted: Sat Sep 11, 2004 10:37 am |
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yeah, i could tell it was made for a videogame, looks like a generic baddy you have to stick a sword through the head of. I like the animations and the models pretty good for the context, but like was already said, the texturing could use a little work. when its animated it doesn't matter too much, but better textures never hurt. |
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math member
Member # Joined: 07 Mar 2004 Posts: 254 Location: Gnarsemole
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Posted: Sat Sep 11, 2004 11:36 am |
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when i first saw it i tought that would be a good model for some strategy game.
and yeah the texture seriously needs a higher resolution.in doom3 all models are quite lowpoly but that nice texturing makes that up imho.
keep working on it and post the progress. _________________ quit pro quo |
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