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Author   Topic : "knight (lowpoly 3d)"
blunt3d2
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Joined: 10 Sep 2004
Posts: 11

PostPosted: Fri Sep 10, 2004 8:02 am     Reply with quote
hello, made this the last days. its 867 triangles, c&c appreciated.





click these pics to see animation.

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Yarik
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Joined: 11 May 2004
Posts: 231
Location: Russian/Ukrainian American in California

PostPosted: Fri Sep 10, 2004 10:02 am     Reply with quote
Looks intresting. But in todays world, if unless you are making a model for a game, make sure to make it hight poly. It is more pleasing to look at.
Tip: You could work on your texturing a bit.
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blunt3d2
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Joined: 10 Sep 2004
Posts: 11

PostPosted: Sat Sep 11, 2004 8:02 am     Reply with quote
thanks 4 comment!
yea, its for a game-project. will give the texture abit more definition.
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Simoom
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Joined: 18 Aug 2002
Posts: 302
Location: nc, usa

PostPosted: Sat Sep 11, 2004 10:37 am     Reply with quote
yeah, i could tell it was made for a videogame, looks like a generic baddy you have to stick a sword through the head of. I like the animations and the models pretty good for the context, but like was already said, the texturing could use a little work. when its animated it doesn't matter too much, but better textures never hurt.
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math
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Joined: 07 Mar 2004
Posts: 254
Location: Gnarsemole

PostPosted: Sat Sep 11, 2004 11:36 am     Reply with quote
when i first saw it i tought that would be a good model for some strategy game.
and yeah the texture seriously needs a higher resolution.in doom3 all models are quite lowpoly but that nice texturing makes that up imho.

keep working on it and post the progress.
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