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Author   Topic : "miscellanious yaddayadda."
synj
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Member #
Joined: 02 Apr 2000
Posts: 1483
Location: San Diego

PostPosted: Thu Jun 08, 2000 4:29 pm     Reply with quote
good morning, and welcome.

i never have been a master of photoshop's tools yet and there's some parts that i just don't know. one of them being how the heck to get rid of the little white dots around this image without losing my sanity: (FIXED NOW, NEVERMIND YAYYY)


also, how do i prevent these white dots from appearing in the future?

the other miscellanious thingie is a listing of music i made. i never saw a music forum so maybe i could help that along with a post.
http://www.synj.net/sound/eko3.mid Eko theme song http://www.synj.net/sound/gon4.mid the gOn scramble http://www.synj.net/sound/ikenegg.mid ike and the eGg theme song http://www.synj.net/sound/snog1.mid Snoggy thought http://www.synj.net/sound/gon1.mid gOn's dream http://www.synj.net/sound/snog2.mid Mr. snog's struggle http://www.synj.net/sound/ekofunk.mid Funky Eko http://www.synj.net/sound/ikeseyes2.mid ike and the eGg action music http://www.synj.net/sound/snog3.mid The judgement snog http://www.synj.net/sound/eko7.mid Thinking Eko http://www.synj.net/sound/snogwake.mid snoggish awakening http://www.synj.net/sound/eko10.mid synj's dilemma http://www.synj.net/sound/snog4.mid Snoggydoll Vacations

and if you're wondering what a snoggydoll is, its a character of mine that never made it

-synj www.synj.net


[This message has been edited by synj (edited June 08, 2000).]
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Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Thu Jun 08, 2000 5:00 pm     Reply with quote
music critique:

eko3: varies a bit in speed and timing.. sounds quite funny though. I see a problem in so far that it has no real theme, no recognizeable line.

gon4: I like this one, its quite funny too. It has a more transparent stucture

ikenegg: slowly the quarters-bass line begins to bug me. sounds to me like austrian volk-music. Just a guy jodeling is missing.

snog1: cool one. good use of drama-buildup. bet one yet imho.

gon1: hmm the beginning is cool, but it drops later a bit.

snog2: these woodblocks/xylophone or whatever they are don't fit in I think.

ekofunk: you should work on your basslines a bit they all tend to be very simplistic and begin to be uninterresting and predictable pretty soon. This piece is a bit unspectacular.

ikeseyes: this is good, you harmonized the theme quite good.

snog3: good one.. just the new theme at 0:50 bugs me

snogwake: good.. very short but its good

eko7: sounds like you were not sure what to play.. very confusing.

eko10: some disharmonies there.. and very confusing too, no theme

snog4: you got a good groove and buildup on this one, just the lead instrument is partially annoying.

thats it so far.. since I just came home from playing a gig on a student's fest I thought I will listen to your stuff and tell you my opinion and go to sleep now, its 3:01 am.

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Moose
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Joined: 15 May 2000
Posts: 171
Location: Bowling Green, OH, USA

PostPosted: Thu Jun 08, 2000 5:09 pm     Reply with quote
i hate those damn white dots.

the way i have found it to not use transparency, and rather the color of the background where you are putting the image. I have given up entirely on transparency because of the bitchy dots.
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synj
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Joined: 02 Apr 2000
Posts: 1483
Location: San Diego

PostPosted: Thu Jun 08, 2000 5:12 pm     Reply with quote
cmon gimmie a break nex! music is just a sidehobby ehehe thanks though for all the detailed descriptions.

moose yeah i guess i will have to do that. only problem is the shadows are rendered too and if i put it on like green or something thats the color they'll have. poopcrap well maybe somebody still has an answer

oh, btw. those disharmonies are on purpose hehe

[This message has been edited by synj (edited June 08, 2000).]
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samdragon
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Joined: 05 May 2000
Posts: 487
Location: Indianapolis

PostPosted: Thu Jun 08, 2000 5:27 pm     Reply with quote
If you have adobe image ready, try messing with the matte color of the gif. sometimes you can get rid of them by using a middle tone for the matte color.
I removed them before by just messing with the alpha channel, pixel by pixel. Doesn't png support alpha channels? I can't remember..you can try that format and see if it helps.
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kurisu
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Joined: 16 Feb 2000
Posts: 482
Location: Santa Monica, California, USA

PostPosted: Thu Jun 08, 2000 6:20 pm     Reply with quote
If you're working with characters that all have black outlines, then the best thing to do is pick a background color that is close to black in value. Then, when you select the color to be transparent, those anti-aliased pixels (that appear white because you're rendering against a white bg) will hardly be visible.

At least, that's what I'd do mi jefe...

If you can set the anti-alias values in Lightwave - or the alpha channels - to be minimal, that will help to...

-kurisu



PS: I love your music, synj!
PPS: Here are a few midi's of mine (.mp3s of bungloads to come within the next month)

PPPS: LeChuck also does stuff

PPPPS: Giant Hamster, too
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synj
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Joined: 02 Apr 2000
Posts: 1483
Location: San Diego

PostPosted: Thu Jun 08, 2000 6:28 pm     Reply with quote
thanks kurisu you are such a happy fun ball of smile with a side of giggles.

well i dunno i put it with no antialiasing and then it can NOT meet the needs of the details within the character then and looks all weird. must increase my bust somehow. i'll try the dark bg eheh if it works you'll see the original gif change

[This message has been edited by synj (edited June 08, 2000).]
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synj
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Joined: 02 Apr 2000
Posts: 1483
Location: San Diego

PostPosted: Thu Jun 08, 2000 6:40 pm     Reply with quote
I DID IT! HOORAYYYYyy okay what i did was erase the white around it in the original render, and put like a weird green behind it then flatten it, and export to gif, and select all the weird green in the palette for transparency and YAY it worked hehe!!!34567u904jdfmlcvx

kuri: i was thinking the same thing about turning antialiasing off, but this is what you get if you do:

yucky!
compared to:

yay!

[This message has been edited by synj (edited June 08, 2000).]
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eetu
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Joined: 27 May 2000
Posts: 289
Location: helsinki, finland

PostPosted: Fri Jun 09, 2000 2:41 am     Reply with quote
if you're only gonna use them with on one background, then usign that bg color in lw is a good idea.

if you need to use the same pic on various backgrounds, you could try using the "fader alpha" mode in lightwave. it's meant to be used when you have a 'real' grayscale alpha channel, but with the type of comic stuff that you're doing, it might work with just the gif ON/OFF transparency.

eetu.
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Fri Jun 09, 2000 6:17 am     Reply with quote
synj: you'd have to render your frames with alpha-channel generation. That way you could use the alpha to blend the antialising properly over any background. Transparent gifs cannot use these btw.
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