View previous topic :: View next topic |
Author |
Topic : "My first skinning attempt..." |
Kebab member
Member # Joined: 08 May 2000 Posts: 75 Location: Sweden
|
Posted: Thu Oct 05, 2000 3:02 am |
|
 |
Hey,
this is my very first attempt to skin a mesh in 3Ds max, what do you think of it? And if you have some good tips regarding unwrapping UVs please tell me.
|
|
Back to top |
|
waylon member
Member # Joined: 05 Jul 2000 Posts: 762 Location: Milwaukee, WI US
|
Posted: Mon Oct 09, 2000 3:55 pm |
|
 |
Hmmm... tips on unwrapping UVWs....
I posted a basic tutorial in another thread a while ago, though it looks like you're well beyond what I wrote up back then. Here it is, anyway.
http://www.sijun.com/dhabih/ubb/Forum2/HTML/004736.html
For more advanced stuff....
One cheesy little technique I've discovered, which helps a lot, is this: When you're still in the stage where you're tweaking your UVW coordinates, give your object a texture map that's just a plain checkerboard, every other pixel black and white. It really helps point out where your mapping coordinates are skewed, or where one part of the mesh is going to get a lot more detail than another.
Hmm. Actually, that's about it for advanced "tricks". Everything else is just in using "UVW Map", "Unwrap UVW", and "Texporter" effectively. |
|
Back to top |
|
samg1739 junior member
Member # Joined: 08 Aug 2000 Posts: 43 Location: savannah, GA, USA
|
Posted: Tue Oct 10, 2000 6:50 am |
|
 |
Another thing you can do is go to www.max3d.com and get a quake3 importer for max and take a look at how ID did it. pull some of the maps into photoshop
|
|
Back to top |
|
anticz member
Member # Joined: 08 May 2000 Posts: 285 Location: San Diego, CA, USA
|
|
Back to top |
|
|